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	GCodeViewer -> 2nd attempt to fix rendering of toolpaths on Mac
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					 1 changed files with 5 additions and 13 deletions
				
			
		|  | @ -1221,13 +1221,7 @@ void GCodeViewer::render_toolpaths() const | |||
|         glsafe(::glEnable(GL_POINT_SPRITE)); | ||||
| 
 | ||||
|         for (const RenderPath& path : buffer.render_paths) { | ||||
| #ifdef __APPLE__ | ||||
|             for (size_t i = 0; i < path.sizes.size(); ++i) { | ||||
|                 glsafe(::glDrawElements(GL_POINTS, (GLsizei)path.sizes[i], GL_UNSIGNED_INT, (const void*)path.offsets[i])); | ||||
|             } | ||||
| #else | ||||
|             glsafe(::glMultiDrawElements(GL_POINTS, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size())); | ||||
| #endif // __APPLE__
 | ||||
| #if ENABLE_GCODE_VIEWER_STATISTICS | ||||
|             ++m_statistics.gl_multi_points_calls_count; | ||||
| #endif // ENABLE_GCODE_VIEWER_STATISTICS
 | ||||
|  | @ -1241,13 +1235,7 @@ void GCodeViewer::render_toolpaths() const | |||
|         for (const RenderPath& path : buffer.render_paths) | ||||
|         { | ||||
|             shader.set_uniform("uniform_color", path.color); | ||||
| #ifdef __APPLE__ | ||||
|             for (size_t i = 0; i < path.sizes.size(); ++i) { | ||||
|                 glsafe(::glDrawElements(GL_LINES, (GLsizei)path.sizes[i], GL_UNSIGNED_INT, (const void*)path.offsets[i])); | ||||
|             } | ||||
| #else | ||||
|             glsafe(::glMultiDrawElements(GL_LINES, (const GLsizei*)path.sizes.data(), GL_UNSIGNED_INT, (const void* const*)path.offsets.data(), (GLsizei)path.sizes.size())); | ||||
| #endif // __APPLE__
 | ||||
| #if ENABLE_GCODE_VIEWER_STATISTICS | ||||
|             ++m_statistics.gl_multi_line_strip_calls_count; | ||||
| #endif // ENABLE_GCODE_VIEWER_STATISTICS
 | ||||
|  | @ -1255,7 +1243,11 @@ void GCodeViewer::render_toolpaths() const | |||
|     }; | ||||
| 
 | ||||
|     auto line_width = [zoom]() { | ||||
|         return (zoom < 5.0) ? 1.0 : (1.0 + 5.0 * (zoom - 5.0) / (100.0 - 5.0));             | ||||
| #ifdef WIN32 | ||||
|         return (zoom < 5.0) ? 1.0 : (1.0 + 5.0 * (zoom - 5.0) / (100.0 - 5.0)); | ||||
| #else | ||||
|         return 3.0f; | ||||
| #endif // WIN32
 | ||||
|     }; | ||||
| 
 | ||||
|     glsafe(::glCullFace(GL_BACK)); | ||||
|  |  | |||
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