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ENH: thumbnail: optimize the thumbnail
1. set background to transparent 2. set the view to iso Change-Id: Ib3371e60bea743ade55430a5d39b58f9b9acf050
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3 changed files with 24 additions and 7 deletions
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@ -87,7 +87,7 @@ void Camera::set_zoom(double zoom)
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void Camera::select_view(const std::string& direction)
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{
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if (direction == "iso")
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set_default_orientation();
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set_iso_orientation();
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else if (direction == "left")
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look_at(m_target - m_distance * Vec3d::UnitX(), m_target, Vec3d::UnitZ());
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else if (direction == "right")
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@ -578,6 +578,19 @@ void Camera::set_default_orientation()
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m_view_matrix.fromPositionOrientationScale(m_view_rotation * (-camera_pos), m_view_rotation, Vec3d::Ones());*/
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}
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void Camera::set_iso_orientation()
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{
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m_zenit = 45.0f;
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const double theta_rad = Geometry::deg2rad(-(double)m_zenit);
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const double phi_rad = Geometry::deg2rad(45.0);
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const double sin_theta = ::sin(theta_rad);
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const Vec3d camera_pos = m_target + m_distance * Vec3d(sin_theta * ::sin(phi_rad), sin_theta * ::cos(phi_rad), ::cos(theta_rad));
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m_view_rotation = Eigen::AngleAxisd(theta_rad, Vec3d::UnitX()) * Eigen::AngleAxisd(phi_rad, Vec3d::UnitZ());
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m_view_rotation.normalize();
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m_view_matrix.fromPositionOrientationScale(m_view_rotation * (-camera_pos), m_view_rotation, Vec3d::Ones());
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}
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Vec3d Camera::validate_target(const Vec3d& target) const
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{
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BoundingBoxf3 test_box = m_scene_box;
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