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Prototype 1 - slowdown extended to detect curled edges and further reduce speed
First prototype of the code submitted.
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3 changed files with 58 additions and 8 deletions
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@ -233,6 +233,7 @@ namespace AABBTreeLines {
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AABBTreeIndirect::detail::indexed_primitives_within_distance_squared_recurisve(distancer, size_t(0), max_distance_squared, found_lines);
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return found_lines;
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}
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// return 1 if true, -1 if false, 0 for point on contour (or if cannot be determined)
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template <typename LineType, typename TreeType, typename VectorType>
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@ -352,7 +353,7 @@ namespace AABBTreeLines {
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std::vector<size_t> all_lines_in_radius(const Vec<2, typename LineType::Scalar>& point, Floating radius)
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{
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return all_lines_in_radius(this->lines, this->tree, point, radius * radius);
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return AABBTreeLines::all_lines_in_radius(this->lines, this->tree, point, radius * radius); //.template cast<Floating>()
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}
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template <bool sorted>
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@ -272,6 +272,7 @@ public:
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{
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size_t speed_sections_count = std::min(overlaps.values.size(), speeds.values.size());
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std::vector<std::pair<float, float>> speed_sections;
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for (size_t i = 0; i < speed_sections_count; i++) {
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float distance = path.width * (1.0 - (overlaps.get_at(i) / 100.0));
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float speed = speeds.get_at(i).percent ? (ext_perimeter_speed * speeds.get_at(i).value / 100.0) : speeds.get_at(i).value;
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@ -301,6 +302,54 @@ public:
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for (size_t i = 0; i < extended_points.size(); i++) {
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const ExtendedPoint &curr = extended_points[i];
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const ExtendedPoint &next = extended_points[i + 1 < extended_points.size() ? i + 1 : i];
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// The following code artifically increases the distance to provide slowdown for extrusions that are over curled lines
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float artificial_distance_to_curled_lines = 0.0;
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const double dist_limit = 10.0 * path.width;
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{
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Vec2d middle = 0.5 * (curr.position + next.position);
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auto line_indices = prev_curled_extrusions[current_object].all_lines_in_radius(Point::new_scale(middle), scale_(dist_limit));
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if (!line_indices.empty()) {
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double len = (next.position - curr.position).norm();
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// For long lines, there is a problem with the additional slowdown. If by accident, there is small curled line near the middle of this long line
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// The whole segment gets slower unnecesarily. For these long lines, we do additional check whether it is worth slowing down.
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// NOTE that this is still quite rough approximation, e.g. we are still checking lines only near the middle point
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// TODO maybe split the lines into smaller segments before running this alg? but can be demanding, and GCode will be huge
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if (len > 8) {
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Vec2d dir = Vec2d(next.position - curr.position) / len;
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Vec2d right = Vec2d(-dir.y(), dir.x());
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Polygon box_of_influence = {
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scaled(Vec2d(curr.position + right * dist_limit)),
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scaled(Vec2d(next.position + right * dist_limit)),
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scaled(Vec2d(next.position - right * dist_limit)),
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scaled(Vec2d(curr.position - right * dist_limit)),
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};
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double projected_lengths_sum = 0;
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for (size_t idx : line_indices) {
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const CurledLine &line = prev_curled_extrusions[current_object].get_line(idx);
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Lines inside = intersection_ln({{line.a, line.b}}, {box_of_influence});
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if (inside.empty())
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continue;
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double projected_length = abs(dir.dot(unscaled(Vec2d((inside.back().b - inside.back().a).cast<double>()))));
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projected_lengths_sum += projected_length;
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}
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if (projected_lengths_sum < 0.4 * len) {
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line_indices.clear();
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}
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}
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for (size_t idx : line_indices) {
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const CurledLine &line = prev_curled_extrusions[current_object].get_line(idx);
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float distance_from_curled = unscaled(line_alg::distance_to(line, Point::new_scale(middle)));
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float dist = path.width * (1.0 - (distance_from_curled / dist_limit)) *
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(1.0 - (distance_from_curled / dist_limit)) *
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(line.curled_height / (path.height * 10.0f)); // max_curled_height_factor from SupportSpotGenerator
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artificial_distance_to_curled_lines = std::max(artificial_distance_to_curled_lines, dist);
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}
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}
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}
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auto calculate_speed = [&speed_sections, &original_speed](float distance) {
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float final_speed;
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@ -320,10 +369,14 @@ public:
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}
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return final_speed;
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};
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float extrusion_speed = std::min(calculate_speed(curr.distance), calculate_speed(next.distance));
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float old_extrusion_speed = std::min(calculate_speed(curr.distance), calculate_speed(next.distance));
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float extrusion_speed = std::min(calculate_speed(curr.distance+artificial_distance_to_curled_lines), calculate_speed(next.distance+artificial_distance_to_curled_lines));
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float overlap = std::min(1 - curr.distance * width_inv, 1 - next.distance * width_inv);
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if(artificial_distance_to_curled_lines>0 ) printf("Found curls\n"); // Temporary debug messages
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if(old_extrusion_speed>extrusion_speed ) printf("Reduced speed. Original: %f, New: %f\n",old_extrusion_speed,extrusion_speed); // Temporary debug messages
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processed_points.push_back({ scaled(curr.position), extrusion_speed, overlap });
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}
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return processed_points;
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@ -175,7 +175,6 @@ void estimate_malformations(LayerPtrs &layers, const Params ¶ms)
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}
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}
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}
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for (const ExtrusionLine &line : current_layer_lines) {
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if (line.curled_up_height > params.curling_tolerance_limit) {
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l->curled_lines.push_back(CurledLine{Point::new_scale(line.a), Point::new_scale(line.b), line.curled_up_height});
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@ -184,9 +183,6 @@ void estimate_malformations(LayerPtrs &layers, const Params ¶ms)
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prev_layer_lines = LD{current_layer_lines};
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}
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}
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/*
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