Update object list after undo/redo

This commit is contained in:
YuSanka 2019-07-04 17:33:19 +02:00
parent 1798e2a84c
commit a29cc9e242
8 changed files with 89 additions and 19 deletions

View file

@ -566,10 +566,8 @@ void StackImpl::take_snapshot(const std::string &snapshot_name, const Slic3r::Mo
m_selection.volumes_and_instances.clear();
m_selection.volumes_and_instances.reserve(selection.get_volume_idxs().size());
m_selection.mode = selection.get_mode();
for (unsigned int volume_idx : selection.get_volume_idxs()) {
const Slic3r::GLVolume::CompositeID &id = selection.get_volume(volume_idx)->composite_id;
m_selection.volumes_and_instances.emplace_back(id.volume_id, id.instance_id);
}
for (unsigned int volume_idx : selection.get_volume_idxs())
m_selection.volumes_and_instances.emplace_back(selection.get_volume(volume_idx)->geometry_id);
this->save_mutable_object<Selection, Selection>(m_selection);
// Save the snapshot info.
m_active_snapshot_time = m_current_time ++;