Use ImGui::TextColored()

This commit is contained in:
enricoturri1966 2020-08-03 08:28:43 +02:00
parent 18594261d2
commit a29b00a0b4
5 changed files with 70 additions and 89 deletions

View file

@ -225,56 +225,44 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f);
const Size& cnv_size = canvas.get_canvas_size();
float canvas_w = (float)cnv_size.get_width();
float canvas_h = (float)cnv_size.get_height();
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.set_next_window_pos(canvas_w - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH, canvas_h, ImGuiCond_Always, 1.0f, 1.0f);
imgui.set_next_window_pos(static_cast<float>(cnv_size.get_width()) - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH,
static_cast<float>(cnv_size.get_height()), ImGuiCond_Always, 1.0f, 1.0f);
imgui.begin(_(L("Variable layer height")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
imgui.begin(_L("Variable layer height"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Left mouse button:")));
ImGui::PopStyleColor();
imgui.text_colored(ORANGE, _L("Left mouse button:"));
ImGui::SameLine();
imgui.text(_(L("Add detail")));
imgui.text(_L("Add detail"));
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Right mouse button:")));
ImGui::PopStyleColor();
imgui.text_colored(ORANGE, _L("Right mouse button:"));
ImGui::SameLine();
imgui.text(_(L("Remove detail")));
imgui.text(_L("Remove detail"));
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Shift + Left mouse button:")));
ImGui::PopStyleColor();
imgui.text_colored(ORANGE, _L("Shift + Left mouse button:"));
ImGui::SameLine();
imgui.text(_(L("Reset to base")));
imgui.text(_L("Reset to base"));
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Shift + Right mouse button:")));
ImGui::PopStyleColor();
imgui.text_colored(ORANGE, _L("Shift + Right mouse button:"));
ImGui::SameLine();
imgui.text(_(L("Smoothing")));
imgui.text(_L("Smoothing"));
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Mouse wheel:")));
ImGui::PopStyleColor();
imgui.text_colored(ORANGE, _L("Mouse wheel:"));
ImGui::SameLine();
imgui.text(_(L("Increase/decrease edit area")));
imgui.text(_L("Increase/decrease edit area"));
ImGui::Separator();
if (imgui.button(_(L("Adaptive"))))
if (imgui.button(_L("Adaptive")))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event<float>(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_quality));
ImGui::SameLine();
float text_align = ImGui::GetCursorPosX();
ImGui::AlignTextToFramePadding();
imgui.text(_(L("Quality / Speed")));
if (ImGui::IsItemHovered())
{
imgui.text(_L("Quality / Speed"));
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::TextUnformatted(_(L("Higher print quality versus higher print speed.")).ToUTF8());
ImGui::TextUnformatted(_L("Higher print quality versus higher print speed.").ToUTF8());
ImGui::EndTooltip();
}
@ -285,13 +273,13 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
ImGui::SliderFloat("", &m_adaptive_quality, 0.0f, 1.f, "%.2f");
ImGui::Separator();
if (imgui.button(_(L("Smooth"))))
if (imgui.button(_L("Smooth")))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), HeightProfileSmoothEvent(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, m_smooth_params));
ImGui::SameLine();
ImGui::SetCursorPosX(text_align);
ImGui::AlignTextToFramePadding();
imgui.text(_(L("Radius")));
imgui.text(_L("Radius"));
ImGui::SameLine();
ImGui::SetCursorPosX(widget_align);
ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
@ -301,7 +289,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
ImGui::SetCursorPosX(text_align);
ImGui::AlignTextToFramePadding();
imgui.text(_(L("Keep min")));
imgui.text(_L("Keep min"));
ImGui::SameLine();
if (ImGui::GetCursorPosX() < widget_align) // because of line lenght after localization
ImGui::SetCursorPosX(widget_align);
@ -310,7 +298,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
imgui.checkbox("##2", m_smooth_params.keep_min);
ImGui::Separator();
if (imgui.button(_(L("Reset"))))
if (imgui.button(_L("Reset")))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
imgui.end();
@ -1430,8 +1418,7 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas
#if ENABLE_SLOPE_RENDERING
void GLCanvas3D::Slope::render() const
{
if (m_dialog_shown)
{
if (m_dialog_shown) {
const std::array<float, 2>& z_range = m_volumes.get_slope_z_range();
std::array<float, 2> angle_range = { Geometry::rad2deg(::acos(z_range[0])) - 90.0f, Geometry::rad2deg(::acos(z_range[1])) - 90.0f };
bool modified = false;
@ -1439,9 +1426,9 @@ void GLCanvas3D::Slope::render() const
ImGuiWrapper& imgui = *wxGetApp().imgui();
const Size& cnv_size = m_canvas.get_canvas_size();
imgui.set_next_window_pos((float)cnv_size.get_width(), (float)cnv_size.get_height(), ImGuiCond_Always, 1.0f, 1.0f);
imgui.begin(_(L("Slope visualization")), nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
imgui.begin(_L("Slope visualization"), nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
imgui.text(_(L("Facets' slope range (degrees)")) + ":");
imgui.text(_L("Facets' slope range (degrees)") + ":");
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.75f, 0.0f, 0.0f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(1.0f, 0.0f, 0.0f, 0.5f));
@ -1453,8 +1440,7 @@ void GLCanvas3D::Slope::render() const
float slope_bound = 90.f - angle_range[1];
bool mod = ImGui::SliderFloat("##red", &slope_bound, 0.0f, 90.0f, "%.1f");
angle_range[1] = 90.f - slope_bound;
if (mod)
{
if (mod) {
modified = true;
if (angle_range[0] > angle_range[1])
angle_range[0] = angle_range[1];
@ -1462,15 +1448,14 @@ void GLCanvas3D::Slope::render() const
ImGui::PopStyleColor(4);
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.75f, 0.75f, 0.0f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(1.0f, 1.0f, 0.0f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.85f, 0.85f, 0.0f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.25f, 0.25f, 0.0f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(1.0f, 1.0f, 0.0f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.85f, 0.85f, 0.0f, 0.5f));
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.25f, 0.25f, 0.0f, 1.0f));
slope_bound = 90.f - angle_range[0];
mod = ImGui::SliderFloat("##yellow", &slope_bound, 0.0f, 90.0f, "%.1f");
angle_range[0] = 90.f - slope_bound;
if (mod)
{
if (mod) {
modified = true;
if (angle_range[1] < angle_range[0])
angle_range[1] = angle_range[0];