Fix of re-slicing with multiple regions.

This is a fix of a bug, which was in Slic3r forever, where raw slices
were not cached, but recalculated from classified regions, where
merging the regions did not produce the original contour reliably.
Fixes [2.3.0-beta2] Odd bad slicing related to infill (?) percentage #5407
This commit is contained in:
Vojtech Bubnik 2020-12-11 12:21:07 +01:00
parent cc7dbf8925
commit a2959ec944
5 changed files with 38 additions and 20 deletions

View file

@ -186,7 +186,7 @@ public:
// returns 0-based indices of extruders used to print the object (without brim, support and other helper extrusions)
std::vector<unsigned int> object_extruders() const;
// Called when slicing to SVG (see Print.pm sub export_svg), and used by perimeters.t
// Called by make_perimeters()
void slice();
// Helpers to slice support enforcer / blocker meshes by the support generator.