Added force_full_scene_refresh parameter to the 3DScene::refresh()

function to force a refresh of all GLVolumes. Currently this hack
is used by the Platter::arrange() function only, and ideally
we should replace this parameter with a smarter 3DScene::refresh()
function, which would check for the transformation matrices as well.
This commit is contained in:
bubnikv 2018-11-21 13:52:46 +01:00
parent bc9de8956a
commit a21f1783a9
7 changed files with 16 additions and 16 deletions

View file

@ -930,7 +930,7 @@ struct Plater::priv
priv(Plater *q, MainFrame *main_frame);
void update();
void update(bool force_full_scene_refresh = false);
void select_view(const std::string& direction);
void update_ui_from_settings();
ProgressStatusBar* statusbar();
@ -1144,7 +1144,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
q->Layout();
}
void Plater::priv::update()
void Plater::priv::update(bool force_full_scene_refresh)
{
wxWindowUpdateLocker freeze_guard(q);
if (get_config("autocenter") == "1") {
@ -1160,7 +1160,7 @@ void Plater::priv::update()
// pulls the correct data.
this->update_background_process();
}
_3DScene::reload_scene(canvas3D, false);
_3DScene::reload_scene(canvas3D, false, force_full_scene_refresh);
preview->reset_gcode_preview_data();
preview->reload_print();
@ -1662,9 +1662,9 @@ void Plater::priv::arrange()
// We enable back the arrange button
_3DScene::enable_toolbar_item(canvas3D, "arrange", can_arrange());
// FIXME: none of the following seem to work now. (update did the job previously)
// _3DScene::reload_scene(canvas3D, false);
update();
// Do a full refresh of scene tree, including regenerating all the GLVolumes.
//FIXME The update function shall just reload the modified matrices.
update(true);
}
void Plater::priv::split_object()