Added force_full_scene_refresh parameter to the 3DScene::refresh()

function to force a refresh of all GLVolumes. Currently this hack
is used by the Platter::arrange() function only, and ideally
we should replace this parameter with a smarter 3DScene::refresh()
function, which would check for the transformation matrices as well.
This commit is contained in:
bubnikv 2018-11-21 13:52:46 +01:00
parent bc9de8956a
commit a21f1783a9
7 changed files with 16 additions and 16 deletions

View file

@ -506,11 +506,11 @@ void GLCanvas3DManager::mirror_selection(wxGLCanvas* canvas, Axis axis)
it->second->mirror_selection(axis);
}
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool refresh_immediately, bool force_full_scene_refresh)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->reload_scene(force);
it->second->reload_scene(refresh_immediately, force_full_scene_refresh);
}
void GLCanvas3DManager::load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors)