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	Don't delete old locales when switching language. It crashes for
an unknown reason.
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					 1 changed files with 5 additions and 3 deletions
				
			
		|  | @ -692,7 +692,7 @@ bool GUI_App::load_language(wxString language) | |||
| 		else | ||||
| 			return false; | ||||
|     } | ||||
|     delete m_wxLocale; | ||||
| 	wxLocale *old_locale = m_wxLocale; | ||||
|     m_wxLocale = new_locale; | ||||
|     m_wxLocale->AddCatalogLookupPathPrefix(from_u8(localization_dir())); | ||||
|     m_wxLocale->AddCatalog(SLIC3R_APP_KEY); | ||||
|  | @ -700,7 +700,9 @@ bool GUI_App::load_language(wxString language) | |||
| 	//FIXME This is a temporary workaround, the correct solution is to switch to "C" locale during file import / export only.
 | ||||
|     wxSetlocale(LC_NUMERIC, "C"); | ||||
|     Preset::update_suffix_modified(); | ||||
|     return true; | ||||
| 	//FIXME Why the following line crashes?
 | ||||
| 	// delete old_locale;
 | ||||
| 	return true; | ||||
| } | ||||
| 
 | ||||
| // Get a list of installed languages (languages for which we have dictionaries).
 | ||||
|  | @ -709,7 +711,7 @@ std::vector<const wxLanguageInfo*> GUI_App::get_installed_languages() | |||
| 	wxDir dir(from_u8(localization_dir())); | ||||
|     wxString filename; | ||||
|     std::vector<const wxLanguageInfo*> res; | ||||
|     res.emplace_back(wxLocale::FindLanguageInfo("en_EN")); | ||||
|     res.emplace_back(wxLocale::GetLanguageInfo(wxLANGUAGE_ENGLISH_US)); | ||||
|     for (bool cont = dir.GetFirst(&filename, wxEmptyString, wxDIR_DIRS); cont; cont = dir.GetNext(&filename)) { | ||||
| 	    const wxLanguageInfo *langinfo = wxLocale::FindLanguageInfo(filename); | ||||
|         if (langinfo != nullptr) { | ||||
|  |  | |||
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	 bubnikv
						bubnikv