Refactoring: turn x_length and y_length in size

This commit is contained in:
Alessandro Ranellucci 2012-08-25 20:14:01 +02:00
parent 896641cb7e
commit a1ac866b84
4 changed files with 14 additions and 29 deletions

View file

@ -419,9 +419,7 @@ sub rotate {
# rotate, realign to 0,0 and update size
$object->mesh->rotate($angle);
$object->mesh->align_to_origin;
my @size = $object->mesh->size;
$object->x_length($size[X]);
$object->y_length($size[Y]);
$object->size([ $object->mesh->size ]);
$self->make_thumbnail($obj_idx);
$self->recenter;
@ -458,9 +456,7 @@ sub changescale {
my $mesh = $object->mesh;
$mesh->scale($scale/100 / $self->{scale}[$obj_idx]);
$object->mesh->align_to_origin;
my @size = $object->mesh->size;
$object->x_length($size[X]);
$object->y_length($size[Y]);
$object->size([ $object->mesh->size ]);
$self->{scale}[$obj_idx] = $scale/100;
$self->{list}->SetItem($obj_idx, 2, "$scale%");