New selection set as default

This commit is contained in:
Enrico Turri 2018-11-01 10:06:55 +01:00
parent 0d282896d0
commit a15bf7cc25
16 changed files with 20 additions and 2149 deletions

View file

@ -2,9 +2,7 @@
#define slic3r_GLGizmo_hpp_
#include "../../slic3r/GUI/GLTexture.hpp"
#if ENABLE_EXTENDED_SELECTION
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#endif // ENABLE_EXTENDED_SELECTION
#include "../../libslic3r/Point.hpp"
#include "../../libslic3r/BoundingBox.hpp"
@ -82,9 +80,7 @@ public:
EState get_state() const { return m_state; }
void set_state(EState state) { m_state = state; on_set_state(); }
#if ENABLE_EXTENDED_SELECTION
bool is_activable(const GLCanvas3D::Selection& selection) const { return on_is_activable(selection); }
#endif // ENABLE_EXTENDED_SELECTION
unsigned int get_texture_id() const { return m_textures[m_state].get_id(); }
int get_textures_size() const { return m_textures[Off].get_width(); }
@ -97,11 +93,7 @@ public:
void enable_grabber(unsigned int id);
void disable_grabber(unsigned int id);
#if ENABLE_EXTENDED_SELECTION
void start_dragging(const GLCanvas3D::Selection& selection);
#else
void start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
void stop_dragging();
bool is_dragging() const { return m_dragging; }
@ -111,41 +103,25 @@ public:
void process_double_click() { on_process_double_click(); }
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
void render(const GLCanvas3D::Selection& selection) const { on_render(selection); }
void render_for_picking(const GLCanvas3D::Selection& selection) const { on_render_for_picking(selection); }
#else
void render(const BoundingBoxf3& box) const { on_render(box); }
void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); }
#endif // ENABLE_EXTENDED_SELECTION
protected:
virtual bool on_init() = 0;
virtual std::string on_get_name() const = 0;
virtual void on_set_state() {}
virtual void on_set_hover_id() {}
#if ENABLE_EXTENDED_SELECTION
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return true; }
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_enable_grabber(unsigned int id) {}
virtual void on_disable_grabber(unsigned int id) {}
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {}
#else
virtual void on_start_dragging(const BoundingBoxf3& box) {}
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_stop_dragging() {}
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos) = 0;
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click() {}
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const = 0;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const = 0;
#else
virtual void on_render(const BoundingBoxf3& box) const = 0;
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
#endif // ENABLE_EXTENDED_SELECTION
float picking_color_component(unsigned int id) const;
void render_grabbers(const BoundingBoxf3& box) const;
@ -196,22 +172,13 @@ public:
protected:
virtual bool on_init();
virtual std::string on_get_name() const { return ""; }
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
#else
virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click() { m_angle = 0.0; }
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
private:
void render_circle() const;
@ -253,9 +220,7 @@ protected:
m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
}
}
#if ENABLE_EXTENDED_SELECTION
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); }
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_enable_grabber(unsigned int id)
{
if ((0 <= id) && (id < 3))
@ -266,11 +231,7 @@ protected:
if ((0 <= id) && (id < 3))
m_gizmos[id].disable_grabber(0);
}
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
#else
virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_stop_dragging();
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos)
{
@ -286,7 +247,6 @@ protected:
m_gizmos[m_hover_id].process_double_click();
}
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const
{
@ -295,24 +255,11 @@ protected:
g.render_for_picking(selection);
}
}
#else
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const
{
for (const GLGizmoRotate& g : m_gizmos)
{
g.render_for_picking(box);
}
}
#endif // ENABLE_EXTENDED_SELECTION
};
class GLGizmoScale3D : public GLGizmoBase
{
static const float Offset;
#if !ENABLE_EXTENDED_SELECTION
static const Vec3d OffsetVec;
#endif // !ENABLE_EXTENDED_SELECTION
mutable BoundingBoxf3 m_box;
@ -326,34 +273,19 @@ public:
explicit GLGizmoScale3D(GLCanvas3D& parent);
const Vec3d& get_scale() const { return m_scale; }
#if ENABLE_EXTENDED_SELECTION
void set_scale(const Vec3d& scale) { m_starting_scale = scale; m_scale = scale; }
#else
void set_scale(const Vec3d& scale) { m_starting_scale = scale; }
#endif // ENABLE_EXTENDED_SELECTION
protected:
virtual bool on_init();
virtual std::string on_get_name() const;
#if ENABLE_EXTENDED_SELECTION
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); }
#endif // ENABLE_EXTENDED_SELECTION
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
#else
virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
#if ENABLE_GIZMOS_RESET
virtual void on_process_double_click();
#endif // ENABLE_GIZMOS_RESET
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
private:
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
@ -363,22 +295,14 @@ private:
void do_scale_z(const Linef3& mouse_ray);
void do_scale_uniform(const Linef3& mouse_ray);
#if ENABLE_EXTENDED_SELECTION
double calc_ratio(const Linef3& mouse_ray) const;
#else
double calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const;
#endif // ENABLE_EXTENDED_SELECTION
};
class GLGizmoMove3D : public GLGizmoBase
{
static const double Offset;
#if ENABLE_EXTENDED_SELECTION
Vec3d m_displacement;
#else
Vec3d m_position;
#endif // ENABLE_EXTENDED_SELECTION
Vec3d m_starting_drag_position;
Vec3d m_starting_box_center;
Vec3d m_starting_box_bottom_center;
@ -386,37 +310,19 @@ class GLGizmoMove3D : public GLGizmoBase
public:
explicit GLGizmoMove3D(GLCanvas3D& parent);
#if ENABLE_EXTENDED_SELECTION
const Vec3d& get_displacement() const { return m_displacement; }
#else
const Vec3d& get_position() const { return m_position; }
void set_position(const Vec3d& position) { m_position = position; }
#endif // ENABLE_EXTENDED_SELECTION
protected:
virtual bool on_init();
virtual std::string on_get_name() const;
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_stop_dragging();
#else
virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
private:
#if ENABLE_EXTENDED_SELECTION
double calc_projection(const Linef3& mouse_ray) const;
#else
double calc_projection(Axis axis, unsigned int preferred_plane_id, const Linef3& mouse_ray) const;
#endif // ENABLE_EXTENDED_SELECTION
};
class GLGizmoFlatten : public GLGizmoBase
@ -440,14 +346,6 @@ private:
SourceDataSummary m_source_data;
std::vector<PlaneData> m_planes;
#if !ENABLE_EXTENDED_SELECTION
struct InstanceData
{
Transform3d matrix;
InstanceData(const Transform3d& matrix) : matrix(matrix) {}
};
std::vector<InstanceData> m_instances;
#endif // !ENABLE_EXTENDED_SELECTION
mutable Vec3d m_starting_center;
const ModelObject* m_model_object = nullptr;
@ -463,22 +361,11 @@ public:
protected:
virtual bool on_init();
virtual std::string on_get_name() const;
#if ENABLE_EXTENDED_SELECTION
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return selection.is_single_full_instance(); }
#endif // ENABLE_EXTENDED_SELECTION
#if ENABLE_EXTENDED_SELECTION
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
#else
virtual void on_start_dragging(const BoundingBoxf3& box);
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos) {}
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
virtual void on_set_state()
{
if (m_state == On && is_plane_update_necessary())
@ -515,13 +402,8 @@ public:
private:
bool on_init();
void on_update(const Linef3& mouse_ray, const Point* mouse_pos);
#if ENABLE_EXTENDED_SELECTION
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
#else
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
#endif // ENABLE_EXTENDED_SELECTION
void render_grabbers(bool picking = false) const;
void render_tooltip_texture() const;