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	Don't merge adjacent bridges so that more correct angles can be detected for each one
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					 1 changed files with 152 additions and 158 deletions
				
			
		|  | @ -411,177 +411,171 @@ sub prepare_fill_surfaces { | |||
| sub process_external_surfaces { | ||||
|     my $self = shift; | ||||
|      | ||||
|     # enlarge top and bottom surfaces | ||||
|     { | ||||
|         # get all external surfaces | ||||
|         my @top     = grep $_->surface_type == S_TYPE_TOP, @{$self->fill_surfaces}; | ||||
|         my @bottom  = grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces}; | ||||
|     my $margin = scale 3;  # TODO: ensure this is greater than the total thickness of the perimeters | ||||
|      | ||||
|     my @bottom = (); | ||||
|     foreach my $surface (grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces}) { | ||||
|         my ($grown) = $surface->expolygon->offset_ex(+$margin); | ||||
|          | ||||
|         # if we're slicing with no infill, we can't extend external surfaces | ||||
|         # over non-existent infill | ||||
|         my @fill_boundaries = $Slic3r::Config->fill_density > 0 | ||||
|             ? @{$self->fill_surfaces} | ||||
|             : grep $_->surface_type != S_TYPE_INTERNAL, @{$self->fill_surfaces}; | ||||
|         # detect bridge direction before merging grown surfaces otherwise adjacent bridges | ||||
|         # would get merged into a single one while they need different directions | ||||
|         my $angle = $self->id > 0 | ||||
|             ? $self->_detect_bridge_direction($grown) | ||||
|             : undef; | ||||
|          | ||||
|         # offset them and intersect the results with the actual fill boundaries | ||||
|         my $margin = scale 3;  # TODO: ensure this is greater than the total thickness of the perimeters | ||||
|         @top = @{intersection_ex( | ||||
|             [ Slic3r::Geometry::Clipper::offset([ map $_->p, @top ], +$margin) ], | ||||
|             [ map $_->p, @fill_boundaries ], | ||||
|             undef, | ||||
|             1,  # to ensure adjacent expolygons are unified | ||||
|         )}; | ||||
|         @bottom = @{intersection_ex( | ||||
|             [ Slic3r::Geometry::Clipper::offset([ map $_->p, @bottom ], +$margin) ], | ||||
|             [ map $_->p, @fill_boundaries ], | ||||
|             undef, | ||||
|             1,  # to ensure adjacent expolygons are unified | ||||
|         )}; | ||||
|          | ||||
|         # give priority to bottom surfaces | ||||
|         @top = @{diff_ex( | ||||
|             [ map @$_, @top ], | ||||
|             [ map @$_, @bottom ], | ||||
|         )}; | ||||
|          | ||||
|         # generate new surfaces | ||||
|         my @new_surfaces = (); | ||||
|         push @new_surfaces, map Slic3r::Surface->new( | ||||
|                 expolygon       => $_, | ||||
|                 surface_type    => S_TYPE_TOP, | ||||
|             ), @top; | ||||
|         push @new_surfaces, map Slic3r::Surface->new( | ||||
|                 expolygon       => $_, | ||||
|                 surface_type    => S_TYPE_BOTTOM, | ||||
|             ), @bottom; | ||||
|          | ||||
|         # subtract the new top surfaces from the other non-top surfaces and re-add them | ||||
|         my @other = grep $_->surface_type != S_TYPE_TOP && $_->surface_type != S_TYPE_BOTTOM, @{$self->fill_surfaces}; | ||||
|         foreach my $group (Slic3r::Surface->group(@other)) { | ||||
|             push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex( | ||||
|                 [ map $_->p, @$group ], | ||||
|                 [ map $_->p, @new_surfaces ], | ||||
|             )}; | ||||
|         } | ||||
|         @{$self->fill_surfaces} = @new_surfaces; | ||||
|         push @bottom, $surface->clone(expolygon => $grown, bridge_angle => $angle); | ||||
|     } | ||||
|      | ||||
|     # detect bridge direction (skip bottom layer) | ||||
|     $self->_detect_bridges if $self->id > 0; | ||||
|     my @top = (); | ||||
|     foreach my $surface (grep $_->surface_type == S_TYPE_TOP, @{$self->fill_surfaces}) { | ||||
|         # give priority to bottom surfaces | ||||
|         my $grown = diff_ex( | ||||
|             [ $surface->expolygon->offset(+$margin) ], | ||||
|             [ map $_->p, @bottom ], | ||||
|         ); | ||||
|         push @top, map $surface->clone(expolygon => $_), @$grown; | ||||
|     } | ||||
|      | ||||
|     # if we're slicing with no infill, we can't extend external surfaces | ||||
|     # over non-existent infill | ||||
|     my @fill_boundaries = $Slic3r::Config->fill_density > 0 | ||||
|         ? @{$self->fill_surfaces} | ||||
|         : grep $_->surface_type != S_TYPE_INTERNAL, @{$self->fill_surfaces}; | ||||
|      | ||||
|     # intersect the grown surfaces with the actual fill boundaries | ||||
|     my @new_surfaces = (); | ||||
|     foreach my $group (Slic3r::Surface->group(@top, @bottom)) { | ||||
|         push @new_surfaces, | ||||
|             map $group->[0]->clone(expolygon => $_), | ||||
|             @{intersection_ex( | ||||
|                 [ map $_->p, @$group ], | ||||
|                 [ map $_->p, @fill_boundaries ], | ||||
|                 undef, | ||||
|                 1,  # to ensure adjacent expolygons are unified | ||||
|             )}; | ||||
|     } | ||||
|      | ||||
|     # subtract the new top surfaces from the other non-top surfaces and re-add them | ||||
|     my @other = grep $_->surface_type != S_TYPE_TOP && $_->surface_type != S_TYPE_BOTTOM, @{$self->fill_surfaces}; | ||||
|     foreach my $group (Slic3r::Surface->group(@other)) { | ||||
|         push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex( | ||||
|             [ map $_->p, @$group ], | ||||
|             [ map $_->p, @new_surfaces ], | ||||
|         )}; | ||||
|     } | ||||
|     @{$self->fill_surfaces} = @new_surfaces; | ||||
| } | ||||
| 
 | ||||
| sub _detect_bridges { | ||||
| sub _detect_bridge_direction { | ||||
|     my $self = shift; | ||||
|     my ($expolygon) = @_; | ||||
|      | ||||
|     my @bottom  = grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces};  # surfaces | ||||
|     my @lower   = @{$self->layer->object->layers->[ $self->id - 1 ]->slices};       # expolygons | ||||
|     my @lower = @{$self->layer->object->layers->[ $self->id - 1 ]->slices};       # expolygons | ||||
|      | ||||
|     foreach my $surface (@bottom) { | ||||
|         # detect what edges lie on lower slices | ||||
|         my @edges = (); # polylines | ||||
|         foreach my $lower (@lower) { | ||||
|             # turn bridge contour and holes into polylines and then clip them | ||||
|             # with each lower slice's contour | ||||
|             my @clipped = map $_->split_at_first_point->clip_with_polygon($lower->contour), @{$surface->expolygon}; | ||||
|             if (@clipped == 2) { | ||||
|                 # If the split_at_first_point() call above happens to split the polygon inside the clipping area | ||||
|                 # we would get two consecutive polylines instead of a single one, so we use this ugly hack to  | ||||
|                 # recombine them back into a single one in order to trigger the @edges == 2 logic below. | ||||
|                 # This needs to be replaced with something way better. | ||||
|                 if (points_coincide($clipped[0][0], $clipped[-1][-1])) { | ||||
|                     @clipped = (Slic3r::Polyline->new(@{$clipped[-1]}, @{$clipped[0]})); | ||||
|                 } | ||||
|                 if (points_coincide($clipped[-1][0], $clipped[0][-1])) { | ||||
|                     @clipped = (Slic3r::Polyline->new(@{$clipped[0]}, @{$clipped[1]})); | ||||
|                 } | ||||
|     # detect what edges lie on lower slices | ||||
|     my @edges = (); # polylines | ||||
|     foreach my $lower (@lower) { | ||||
|         # turn bridge contour and holes into polylines and then clip them | ||||
|         # with each lower slice's contour | ||||
|         my @clipped = map $_->split_at_first_point->clip_with_polygon($lower->contour), @$expolygon; | ||||
|         if (@clipped == 2) { | ||||
|             # If the split_at_first_point() call above happens to split the polygon inside the clipping area | ||||
|             # we would get two consecutive polylines instead of a single one, so we use this ugly hack to  | ||||
|             # recombine them back into a single one in order to trigger the @edges == 2 logic below. | ||||
|             # This needs to be replaced with something way better. | ||||
|             if (points_coincide($clipped[0][0], $clipped[-1][-1])) { | ||||
|                 @clipped = (Slic3r::Polyline->new(@{$clipped[-1]}, @{$clipped[0]})); | ||||
|             } | ||||
|             push @edges, @clipped; | ||||
|         } | ||||
|          | ||||
|         Slic3r::debugf "Found bridge on layer %d with %d support(s)\n", $self->id, scalar(@edges); | ||||
|         next if !@edges; | ||||
|          | ||||
|         my $bridge_angle = undef; | ||||
|          | ||||
|         if (0) { | ||||
|             require "Slic3r/SVG.pm"; | ||||
|             Slic3r::SVG::output("bridge_$surface.svg", | ||||
|                 expolygons      => [ $surface->expolygon ], | ||||
|                 red_expolygons  => [ @lower ], | ||||
|                 polylines       => [ @edges ], | ||||
|             ); | ||||
|         } | ||||
|          | ||||
|         if (@edges == 2) { | ||||
|             my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges; | ||||
|             my @midpoints = map $_->midpoint, @chords; | ||||
|             my $line_between_midpoints = Slic3r::Line->new(@midpoints); | ||||
|             $bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction); | ||||
|         } elsif (@edges == 1) { | ||||
|             # TODO: this case includes both U-shaped bridges and plain overhangs; | ||||
|             # we need a trapezoidation algorithm to detect the actual bridged area | ||||
|             # and separate it from the overhang area. | ||||
|             # in the mean time, we're treating as overhangs all cases where | ||||
|             # our supporting edge is a straight line | ||||
|             if (@{$edges[0]} > 2) { | ||||
|                 my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]); | ||||
|                 $bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction); | ||||
|             if (points_coincide($clipped[-1][0], $clipped[0][-1])) { | ||||
|                 @clipped = (Slic3r::Polyline->new(@{$clipped[0]}, @{$clipped[1]})); | ||||
|             } | ||||
|         } elsif (@edges) { | ||||
|             # inset the bridge expolygon; we'll use this one to clip our test lines | ||||
|             my $inset = [ $surface->expolygon->offset_ex($self->infill_flow->scaled_width) ]; | ||||
|              | ||||
|             # detect anchors as intersection between our bridge expolygon and the lower slices | ||||
|             my $anchors = intersection_ex( | ||||
|                 [ $surface->p ], | ||||
|                 [ map @$_, @lower ], | ||||
|                 undef, | ||||
|                 1,  # safety offset required to avoid Clipper from detecting empty intersection while Boost actually found some @edges | ||||
|             ); | ||||
|              | ||||
|             # we'll now try several directions using a rudimentary visibility check: | ||||
|             # bridge in several directions and then sum the length of lines having both | ||||
|             # endpoints within anchors | ||||
|             my %directions = ();  # angle => score | ||||
|             my $angle_increment = PI/36; # 5° | ||||
|             my $line_increment = $self->infill_flow->scaled_width; | ||||
|             for (my $angle = 0; $angle <= PI; $angle += $angle_increment) { | ||||
|                 # rotate everything - the center point doesn't matter | ||||
|                 $_->rotate($angle, [0,0]) for @$inset, @$anchors; | ||||
|                  | ||||
|                 # generate lines in this direction | ||||
|                 my $bounding_box = Slic3r::Geometry::BoundingBox->new_from_points([ map @$_, map @$_, @$anchors ]); | ||||
|                 my @lines = (); | ||||
|                 for (my $x = $bounding_box->x_min; $x <= $bounding_box->x_max; $x += $line_increment) { | ||||
|                     push @lines, [ [$x, $bounding_box->y_min], [$x, $bounding_box->y_max] ]; | ||||
|                 } | ||||
|                  | ||||
|                 # TODO: use a multi_polygon_multi_linestring_intersection() call | ||||
|                 my @clipped_lines = map @{ Boost::Geometry::Utils::polygon_multi_linestring_intersection($_, \@lines) }, @$inset; | ||||
|                  | ||||
|                 # remove any line not having both endpoints within anchors | ||||
|                 @clipped_lines = grep { | ||||
|                     my $line = $_; | ||||
|                     !(first { $_->encloses_point_quick($line->[A]) } @$anchors) | ||||
|                         && !(first { $_->encloses_point_quick($line->[B]) } @$anchors); | ||||
|                 } @clipped_lines; | ||||
|                  | ||||
|                 # sum length of bridged lines | ||||
|                 $directions{-$angle} = sum(map Slic3r::Geometry::line_length($_), @clipped_lines) // 0; | ||||
|             } | ||||
|              | ||||
|             # this could be slightly optimized with a max search instead of the sort | ||||
|             my @sorted_directions = sort { $directions{$a} <=> $directions{$b} } keys %directions; | ||||
|              | ||||
|             # the best direction is the one causing most lines to be bridged | ||||
|             $bridge_angle = Slic3r::Geometry::rad2deg_dir($sorted_directions[-1]); | ||||
|         } | ||||
|          | ||||
|         Slic3r::debugf "  Optimal infill angle of bridge on layer %d is %d degrees\n", | ||||
|             $self->id, $bridge_angle if defined $bridge_angle; | ||||
|          | ||||
|         $surface->bridge_angle($bridge_angle); | ||||
|         push @edges, @clipped; | ||||
|     } | ||||
|      | ||||
|     Slic3r::debugf "Found bridge on layer %d with %d support(s)\n", $self->id, scalar(@edges); | ||||
|     return undef if !@edges; | ||||
|      | ||||
|     my $bridge_angle = undef; | ||||
|      | ||||
|     if (0) { | ||||
|         require "Slic3r/SVG.pm"; | ||||
|         Slic3r::SVG::output("bridge_$expolygon.svg", | ||||
|             expolygons      => [ $expolygon ], | ||||
|             red_expolygons  => [ @lower ], | ||||
|             polylines       => [ @edges ], | ||||
|         ); | ||||
|     } | ||||
|      | ||||
|     if (@edges == 2) { | ||||
|         my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges; | ||||
|         my @midpoints = map $_->midpoint, @chords; | ||||
|         my $line_between_midpoints = Slic3r::Line->new(@midpoints); | ||||
|         $bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction); | ||||
|     } elsif (@edges == 1) { | ||||
|         # TODO: this case includes both U-shaped bridges and plain overhangs; | ||||
|         # we need a trapezoidation algorithm to detect the actual bridged area | ||||
|         # and separate it from the overhang area. | ||||
|         # in the mean time, we're treating as overhangs all cases where | ||||
|         # our supporting edge is a straight line | ||||
|         if (@{$edges[0]} > 2) { | ||||
|             my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]); | ||||
|             $bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction); | ||||
|         } | ||||
|     } elsif (@edges) { | ||||
|         # inset the bridge expolygon; we'll use this one to clip our test lines | ||||
|         my $inset = [ $expolygon->offset_ex($self->infill_flow->scaled_width) ]; | ||||
|          | ||||
|         # detect anchors as intersection between our bridge expolygon and the lower slices | ||||
|         my $anchors = intersection_ex( | ||||
|             [ @$expolygon ], | ||||
|             [ map @$_, @lower ], | ||||
|             undef, | ||||
|             1,  # safety offset required to avoid Clipper from detecting empty intersection while Boost actually found some @edges | ||||
|         ); | ||||
|          | ||||
|         # we'll now try several directions using a rudimentary visibility check: | ||||
|         # bridge in several directions and then sum the length of lines having both | ||||
|         # endpoints within anchors | ||||
|         my %directions = ();  # angle => score | ||||
|         my $angle_increment = PI/36; # 5° | ||||
|         my $line_increment = $self->infill_flow->scaled_width; | ||||
|         for (my $angle = 0; $angle <= PI; $angle += $angle_increment) { | ||||
|             # rotate everything - the center point doesn't matter | ||||
|             $_->rotate($angle, [0,0]) for @$inset, @$anchors; | ||||
|              | ||||
|             # generate lines in this direction | ||||
|             my $bounding_box = Slic3r::Geometry::BoundingBox->new_from_points([ map @$_, map @$_, @$anchors ]); | ||||
|             my @lines = (); | ||||
|             for (my $x = $bounding_box->x_min; $x <= $bounding_box->x_max; $x += $line_increment) { | ||||
|                 push @lines, [ [$x, $bounding_box->y_min], [$x, $bounding_box->y_max] ]; | ||||
|             } | ||||
|              | ||||
|             # TODO: use a multi_polygon_multi_linestring_intersection() call | ||||
|             my @clipped_lines = map @{ Boost::Geometry::Utils::polygon_multi_linestring_intersection($_, \@lines) }, @$inset; | ||||
|              | ||||
|             # remove any line not having both endpoints within anchors | ||||
|             @clipped_lines = grep { | ||||
|                 my $line = $_; | ||||
|                 !(first { $_->encloses_point_quick($line->[A]) } @$anchors) | ||||
|                     && !(first { $_->encloses_point_quick($line->[B]) } @$anchors); | ||||
|             } @clipped_lines; | ||||
|              | ||||
|             # sum length of bridged lines | ||||
|             $directions{-$angle} = sum(map Slic3r::Geometry::line_length($_), @clipped_lines) // 0; | ||||
|         } | ||||
|          | ||||
|         # this could be slightly optimized with a max search instead of the sort | ||||
|         my @sorted_directions = sort { $directions{$a} <=> $directions{$b} } keys %directions; | ||||
|          | ||||
|         # the best direction is the one causing most lines to be bridged | ||||
|         $bridge_angle = Slic3r::Geometry::rad2deg_dir($sorted_directions[-1]); | ||||
|     } | ||||
|      | ||||
|     Slic3r::debugf "  Optimal infill angle of bridge on layer %d is %d degrees\n", | ||||
|         $self->id, $bridge_angle if defined $bridge_angle; | ||||
|      | ||||
|     return $bridge_angle; | ||||
| } | ||||
| 
 | ||||
| 1; | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci