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Add travel_slope option (#5873)
* Add travel_slope option * Merge branch 'main' into travel-slope-pr
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10 changed files with 30 additions and 12 deletions
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@ -17,7 +17,6 @@
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namespace Slic3r {
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bool GCodeWriter::full_gcode_comment = true;
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const double GCodeWriter::slope_threshold = 3 * PI / 180;
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bool GCodeWriter::supports_separate_travel_acceleration(GCodeFlavor flavor)
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{
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@ -458,7 +457,7 @@ std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &co
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//BBS: SpiralLift
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if (m_to_lift_type == LiftType::SpiralLift && this->is_current_position_clear()) {
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//BBS: todo: check the arc move all in bed area, if not, then use lazy lift
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double radius = delta(2) / (2 * PI * atan(GCodeWriter::slope_threshold));
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double radius = delta(2) / (2 * PI * atan(this->extruder()->travel_slope()));
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Vec2d ij_offset = radius * delta_no_z.normalized();
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ij_offset = { -ij_offset(1), ij_offset(0) };
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slop_move = this->_spiral_travel_to_z(target(2), ij_offset, "spiral lift Z");
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@ -466,11 +465,11 @@ std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &co
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//BBS: LazyLift
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else if (m_to_lift_type == LiftType::LazyLift &&
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this->is_current_position_clear() &&
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atan2(delta(2), delta_no_z.norm()) < GCodeWriter::slope_threshold) {
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atan2(delta(2), delta_no_z.norm()) < this->extruder()->travel_slope()) {
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//BBS: check whether we can make a travel like
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// _____
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// / to make the z list early to avoid to hit some warping place when travel is long.
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Vec2d temp = delta_no_z.normalized() * delta(2) / tan(GCodeWriter::slope_threshold);
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Vec2d temp = delta_no_z.normalized() * delta(2) / tan(this->extruder()->travel_slope());
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Vec3d slope_top_point = Vec3d(temp(0), temp(1), delta(2)) + source;
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GCodeG1Formatter w0;
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w0.emit_xyz(slope_top_point);
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