Meged with release_candidate_1_3

This commit is contained in:
bubnikv 2016-09-12 11:29:39 +02:00
commit 9fcc8fe9ae
59 changed files with 4622 additions and 953 deletions

View file

@ -1,10 +1,13 @@
# 2D preview of the tool paths of a single layer, using a thin line.
# OpenGL is used to render the paths.
package Slic3r::GUI::Plater::2DToolpaths;
use strict;
use warnings;
use utf8;
use Slic3r::Print::State ':steps';
use Wx qw(:misc :sizer :slider :statictext wxWHITE);
use Wx qw(:misc :sizer :slider :statictext :keycode wxWHITE wxWANTS_CHARS);
use Wx::Event qw(EVT_SLIDER EVT_KEY_DOWN);
use base qw(Wx::Panel Class::Accessor);
@ -14,7 +17,7 @@ sub new {
my $class = shift;
my ($parent, $print) = @_;
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition);
my $self = $class->SUPER::new($parent, -1, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
$self->SetBackgroundColour(wxWHITE);
# init GUI elements
@ -48,17 +51,21 @@ sub new {
});
EVT_KEY_DOWN($canvas, sub {
my ($s, $event) = @_;
my $key = $event->GetKeyCode;
if ($key == 85 || $key == 315) {
if ($key == 85 || $key == WXK_LEFT) {
# Keys: 'D' or WXK_LEFT
$slider->SetValue($slider->GetValue + 1);
$self->set_z($self->{layers_z}[$slider->GetValue]);
} elsif ($key == 68 || $key == 317) {
} elsif ($key == 68 || $key == WXK_RIGHT) {
# Keys: 'U' or WXK_RIGHT
$slider->SetValue($slider->GetValue - 1);
$self->set_z($self->{layers_z}[$slider->GetValue]);
} elsif ($key >= 49 && $key <= 55) {
# Keys: '1' to '3'
$canvas->set_simulation_mode($key - 49);
}
});
$self->SetSizer($sizer);
$self->SetMinSize($self->GetSize);
$sizer->SetSizeHints($self);
@ -132,6 +139,10 @@ __PACKAGE__->mk_accessors(qw(
_zoom
_camera_target
_drag_start_xy
_texture_name
_texture_size
_extrusion_simulator
_simulation_mode
));
# make OpenGL::Array thread-safe
@ -155,7 +166,13 @@ sub new {
# 2D point in model space
$self->_camera_target(Slic3r::Pointf->new(0,0));
# Texture for the extrusion simulator. The texture will be allocated / reallocated on Resize.
$self->_texture_name(0);
$self->_texture_size(Slic3r::Point->new(0,0));
$self->_extrusion_simulator(Slic3r::ExtrusionSimulator->new());
$self->_simulation_mode(0);
EVT_PAINT($self, sub {
my $dc = Wx::PaintDC->new($self);
$self->Render($dc);
@ -210,6 +227,21 @@ sub new {
return $self;
}
sub Destroy {
my ($self) = @_;
# Deallocate the OpenGL resources.
my $context = $self->GetContext;
if ($context and $self->texture_id) {
$self->SetCurrent($context);
glDeleteTextures(1, ($self->texture_id));
$self->SetCurrent(0);
$self->texture_id(0);
$self->texture_size(new Slic3r::Point(0, 0));
}
return $self->SUPER::Destroy;
}
sub mouse_event {
my ($self, $e) = @_;
@ -278,6 +310,14 @@ sub set_z {
$self->Refresh;
}
sub set_simulation_mode
{
my ($self, $mode) = @_;
$self->_simulation_mode($mode);
$self->_dirty(1);
$self->Refresh;
}
sub Render {
my ($self, $dc) = @_;
@ -299,7 +339,43 @@ sub Render {
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if ($self->_simulation_mode and $self->_texture_name and $self->_texture_size->x() > 0 and $self->_texture_size->y() > 0) {
$self->_simulate_extrusion();
my ($x, $y) = $self->GetSizeWH;
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_REPLACE);
glBindTexture(GL_TEXTURE_2D, $self->_texture_name);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D_c(GL_TEXTURE_2D,
0, # level (0 normal, heighr is form mip-mapping)
GL_RGBA, # internal format
$self->_texture_size->x(), $self->_texture_size->y(),
0, # border
GL_RGBA, # format RGBA color data
GL_UNSIGNED_BYTE, # unsigned byte data
$self->_extrusion_simulator->image_ptr()); # ptr to texture data
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, 1, 0, 1, 0, 1);
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glTexCoord2f($x/$self->_texture_size->x(), 0);
glVertex2f(1, 0);
glTexCoord2f($x/$self->_texture_size->x(), $y/$self->_texture_size->y());
glVertex2f(1, 1);
glTexCoord2f(0, $y/$self->_texture_size->y());
glVertex2f(0, 1);
glEnd();
glPopMatrix();
glBindTexture(GL_TEXTURE_2D, 0);
}
# anti-alias
if (0) {
glEnable(GL_LINE_SMOOTH);
@ -308,8 +384,9 @@ sub Render {
glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE);
}
# Tesselator triangulates polygons with holes on the fly for the rendering purposes only.
my $tess;
if (!(&Wx::wxMSW && $OpenGL::VERSION < 0.6704)) {
if ($self->_simulation_mode() == 0 and !(&Wx::wxMSW && $OpenGL::VERSION < 0.6704)) {
# We can't use the GLU tesselator on MSW with older OpenGL versions
# because of an upstream bug:
# http://sourceforge.net/p/pogl/bugs/16/
@ -448,8 +525,42 @@ sub _draw_path {
glVertex2f(@{$line->a});
glVertex2f(@{$line->b});
glEnd();
}
}
}
sub _simulate_extrusion {
my ($self) = @_;
$self->_extrusion_simulator->reset_accumulator();
foreach my $layer (@{$self->layers}) {
if (abs($layer->print_z - $self->z) < epsilon) {
my $object = $layer->object;
my @shifts = (defined $object) ? @{$object->_shifted_copies} : (Slic3r::Point->new(0, 0));
foreach my $layerm (@{$layer->regions}) {
my @extrusions = ();
if ($object->step_done(STEP_PERIMETERS)) {
push @extrusions, @$_ for @{$layerm->perimeters};
}
if ($object->step_done(STEP_INFILL)) {
push @extrusions, @$_ for @{$layerm->fills};
}
foreach my $extrusion_entity (@extrusions) {
my @paths = $extrusion_entity->isa('Slic3r::ExtrusionLoop')
? @$extrusion_entity
: ($extrusion_entity);
foreach my $path (@paths) {
print "width: ", $path->width,
" height: ", $path->height,
" mm3_per_mm: ", $path->mm3_per_mm,
" height2: ", $path->mm3_per_mm / $path->height,
"\n";
$self->_extrusion_simulator->extrude_to_accumulator($path, $_, $self->_simulation_mode()) for @shifts;
}
}
}
}
}
$self->_extrusion_simulator->evaluate_accumulator($self->_simulation_mode());
}
sub InitGL {
@ -457,6 +568,10 @@ sub InitGL {
return if $self->init;
return unless $self->GetContext;
my $texture_id = 0;
($texture_id) = glGenTextures_p(1);
$self->_texture_name($texture_id);
$self->init(1);
}
@ -489,6 +604,33 @@ sub Resize {
$self->SetCurrent($self->GetContext);
my ($x, $y) = $self->GetSizeWH;
if ($self->_texture_size->x() < $x or $self->_texture_size->y() < $y) {
# Allocate a large enough OpenGL texture with power of 2 dimensions.
$self->_texture_size->set_x(1) if ($self->_texture_size->x() == 0);
$self->_texture_size->set_y(1) if ($self->_texture_size->y() == 0);
$self->_texture_size->set_x($self->_texture_size->x() * 2) while ($self->_texture_size->x() < $x);
$self->_texture_size->set_y($self->_texture_size->y() * 2) while ($self->_texture_size->y() < $y);
#print "screen size ", $x, "x", $y;
#print "texture size ", $self->_texture_size->x(), "x", $self->_texture_size->y();
# Initialize an empty texture.
glBindTexture(GL_TEXTURE_2D, $self->_texture_name);
if (1) {
glTexImage2D_c(GL_TEXTURE_2D,
0, # level (0 normal, heighr is form mip-mapping)
GL_RGBA, # internal format
$self->_texture_size->x(), $self->_texture_size->y(),
0, # border
GL_RGBA, # format RGBA color data
GL_UNSIGNED_BYTE, # unsigned byte data
0); # ptr to texture data
}
glBindTexture(GL_TEXTURE_2D, 0);
$self->_extrusion_simulator->set_image_size($self->_texture_size);
}
$self->_extrusion_simulator->set_viewport(Slic3r::Geometry::BoundingBox->new_from_points(
[Slic3r::Point->new(0, 0), Slic3r::Point->new($x, $y)]));
glViewport(0, 0, $x, $y);
glMatrixMode(GL_PROJECTION);
@ -544,10 +686,18 @@ sub Resize {
$x2 = $x1 + $new_x;
}
glOrtho($x1, $x2, $y1, $y2, 0, 1);
# Set the adjusted bounding box at the extrusion simulator.
#print "Scene bbox ", $bb->x_min, ",", $bb->y_min, " ", $bb->x_max, ",", $bb->y_max, "\n";
#print "Setting simulator bbox ", $x1, ",", $y1, " ", $x2, ",", $y2, "\n";
$self->_extrusion_simulator->set_bounding_box(
Slic3r::Geometry::BoundingBox->new_from_points(
[Slic3r::Point->new($x1, $y1), Slic3r::Point->new($x2, $y2)]));
glMatrixMode(GL_MODELVIEW);
}
# Thick line drawing is not used anywhere. Probably not tested?
sub line {
my (
$x1, $y1, $x2, $y2, # coordinates of the line