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Clipper optimization:
1) Removed the already commented-out scaling / unscaling when doing "safe offsetting" 2) Removed some of the "safe offsetting" at calls where it never was used. 3) Reworked Clipper & ClipperUtils to pass Polygons / ExPolygons / Surfaces as input parameters without conversion to ClipperLib::Paths. This should save a lot of memory allocation and copying. 4) Reworked conversions from ClipperLib::Paths & PolyTree to Polygons / ExPolygons to use the move operator to avoid many unnecessary allocations. 5) Reworked some "union with safe ofsetting" to "offset_ex", which should be cheaper.
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15 changed files with 616 additions and 722 deletions
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@ -194,7 +194,7 @@ bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, c
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const BoundingBox& bed_bbox = poly.contour.bounding_box();
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calc_gridlines(poly, bed_bbox);
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m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
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m_polygon = offset(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0];
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reset();
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m_texture.reset();
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