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Clipper optimization:
1) Removed the already commented-out scaling / unscaling when doing "safe offsetting" 2) Removed some of the "safe offsetting" at calls where it never was used. 3) Reworked Clipper & ClipperUtils to pass Polygons / ExPolygons / Surfaces as input parameters without conversion to ClipperLib::Paths. This should save a lot of memory allocation and copying. 4) Reworked conversions from ClipperLib::Paths & PolyTree to Polygons / ExPolygons to use the move operator to avoid many unnecessary allocations. 5) Reworked some "union with safe ofsetting" to "offset_ex", which should be cheaper.
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15 changed files with 616 additions and 722 deletions
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@ -1799,9 +1799,9 @@ void TriangleMeshSlicer::make_expolygons(const Polygons &loops, const float clos
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// append to the supplied collection
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if (safety_offset > 0)
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expolygons_append(*slices, offset2_ex(union_ex(loops, false), +safety_offset, -safety_offset));
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expolygons_append(*slices, offset2_ex(union_ex(loops), +safety_offset, -safety_offset));
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else
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expolygons_append(*slices, union_ex(loops, false));
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expolygons_append(*slices, union_ex(loops));
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}
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void TriangleMeshSlicer::make_expolygons(std::vector<IntersectionLine> &lines, const float closing_radius, ExPolygons* slices) const
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