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FIX: wipe tower does not extruder fill in smooth mode timelapse
Change-Id: Ia6957cfe41ed3624baa4c12b6df90462fc436475 (cherry picked from commit 39ecccc94bea2a43a74ac852f121c5dbc739dc67)
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5 changed files with 18 additions and 19 deletions
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@ -157,8 +157,11 @@ public:
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float get_depth() const { return m_wipe_tower_depth; }
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float get_brim_width() const { return m_wipe_tower_brim_width_real; }
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void set_last_layer_extruder_fill(bool extruder_fill) {
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if (!m_plan.empty()) {
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m_plan.back().extruder_fill = extruder_fill;
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}
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}
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// Switch to a next layer.
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@ -218,7 +221,7 @@ public:
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// Fill the unfilled space with a sparse infill.
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// Call this method only if layer_finished() is false.
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ToolChangeResult finish_layer(bool extruder_perimeter = true);
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ToolChangeResult finish_layer(bool extruder_perimeter = true, bool extruder_fill = true);
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// Is the current layer finished?
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bool layer_finished() const {
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@ -378,6 +381,7 @@ private:
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float height; // layer height
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float depth; // depth of the layer based on all layers above
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float extra_spacing;
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bool extruder_fill{true};
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float toolchanges_depth() const { float sum = 0.f; for (const auto &a : tool_changes) sum += a.required_depth; return sum; }
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std::vector<ToolChange> tool_changes;
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