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Merge remote-tracking branch 'remote/master' into feature/merge_upstream
# Conflicts: # bbl/i18n/OrcaSlicer.pot # bbl/i18n/de/OrcaSlicer_de.po # bbl/i18n/en/OrcaSlicer_en.po # bbl/i18n/es/OrcaSlicer_es.po # bbl/i18n/fr/OrcaSlicer_fr.po # bbl/i18n/hu/OrcaSlicer_hu.po # bbl/i18n/it/OrcaSlicer_it.po # bbl/i18n/ja/OrcaSlicer_ja.po # bbl/i18n/nl/OrcaSlicer_nl.po # bbl/i18n/sv/OrcaSlicer_sv.po # bbl/i18n/zh_cn/OrcaSlicer_zh_CN.po # resources/config.json # resources/i18n/de/BambuStudio.mo # resources/i18n/en/BambuStudio.mo # resources/i18n/es/BambuStudio.mo # resources/i18n/fr/BambuStudio.mo # resources/i18n/hu/BambuStudio.mo # resources/i18n/it/BambuStudio.mo # resources/i18n/ja/OrcaSlicer.mo # resources/i18n/nl/BambuStudio.mo # resources/i18n/sv/BambuStudio.mo # resources/i18n/zh_cn/BambuStudio.mo # resources/images/ams_humidity_2.svg # resources/images/ams_humidity_3.svg # resources/images/ams_humidity_4.svg # resources/images/ams_humidity_tips.svg # resources/images/monitor_state_on.svg # resources/images/sdcard_state_normal.svg # resources/profiles/BBL.json # resources/profiles/BBL/filament/Bambu PETG-CF @base.json # resources/profiles/BBL/filament/Generic PETG-CF @base.json # resources/profiles/BBL/machine/Bambu Lab P1P 0.4 nozzle.json # resources/web/data/text.js # resources/web/guide/3/index.html # resources/web/guide/31/index.html # src/BambuStudio.cpp # src/libslic3r/AABBTreeLines.hpp # src/libslic3r/Brim.cpp # src/libslic3r/CMakeLists.txt # src/libslic3r/ExPolygon.hpp # src/libslic3r/Fill/FillBase.hpp # src/libslic3r/Format/bbs_3mf.cpp # src/libslic3r/GCodeWriter.cpp # src/libslic3r/Line.hpp # src/libslic3r/PerimeterGenerator.cpp # src/libslic3r/Preset.cpp # src/libslic3r/Print.cpp # src/libslic3r/Print.hpp # src/libslic3r/PrintConfig.cpp # src/libslic3r/PrintConfig.hpp # src/libslic3r/TreeSupport.cpp # src/slic3r/GUI/AmsMappingPopup.cpp # src/slic3r/GUI/BackgroundSlicingProcess.cpp # src/slic3r/GUI/ConfigManipulation.cpp # src/slic3r/GUI/GCodeViewer.cpp # src/slic3r/GUI/GCodeViewer.hpp # src/slic3r/GUI/GLCanvas3D.cpp # src/slic3r/GUI/GUI_App.cpp # src/slic3r/GUI/MainFrame.cpp # src/slic3r/GUI/PartPlate.cpp # src/slic3r/GUI/Plater.cpp # src/slic3r/GUI/Preferences.cpp # src/slic3r/GUI/SelectMachine.cpp # src/slic3r/GUI/Widgets/AMSControl.cpp # src/slic3r/GUI/wxMediaCtrl2.cpp # src/slic3r/Utils/Process.cpp # version.inc
This commit is contained in:
commit
9f598046d1
658 changed files with 70312 additions and 4877 deletions
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@ -189,6 +189,10 @@ namespace ImGui
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const wchar_t TextSearchIcon = 0x0828;
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const wchar_t TextSearchCloseIcon = 0x0829;
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const wchar_t ExpandBtn = 0x0830;
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const wchar_t CollapseBtn = 0x0831;
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const wchar_t RevertBtn = 0x0832;
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// void MyFunction(const char* name, const MyMatrix44& v);
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}
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@ -3815,7 +3815,7 @@ void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir d
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draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
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}
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void ImGui::BBLRenderArrow(ImDrawList *draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
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void ImGui::BBLRenderArrow(ImDrawList *draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float thickness, float scale)
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{
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const float h = draw_list->_Data->FontSize * 1.00f;
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float r = h * 0.40f * scale;
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@ -3841,8 +3841,8 @@ void ImGui::BBLRenderArrow(ImDrawList *draw_list, ImVec2 pos, ImU32 col, ImGuiDi
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case ImGuiDir_COUNT: IM_ASSERT(0); break;
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}
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//draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
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draw_list->AddLine(center + a, center + c,col);
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draw_list->AddLine(center + a, center + b,col);
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draw_list->AddLine(center + a, center + c, col, thickness);
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draw_list->AddLine(center + a, center + b, col, thickness);
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}
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void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
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@ -2528,7 +2528,7 @@ namespace ImGui
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// Render helpers (those functions don't access any ImGui state!)
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IMGUI_API void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f);
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IMGUI_API void BBLRenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f);
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IMGUI_API void BBLRenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float thickness = 1.0f, float scale = 1.0f);
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IMGUI_API void RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col);
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IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz);
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IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow);
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