Merge remote-tracking branch 'remote/master' into feature/merge_upstream

# Conflicts:
#	bbl/i18n/OrcaSlicer.pot
#	bbl/i18n/de/OrcaSlicer_de.po
#	bbl/i18n/en/OrcaSlicer_en.po
#	bbl/i18n/es/OrcaSlicer_es.po
#	bbl/i18n/fr/OrcaSlicer_fr.po
#	bbl/i18n/hu/OrcaSlicer_hu.po
#	bbl/i18n/it/OrcaSlicer_it.po
#	bbl/i18n/ja/OrcaSlicer_ja.po
#	bbl/i18n/nl/OrcaSlicer_nl.po
#	bbl/i18n/sv/OrcaSlicer_sv.po
#	bbl/i18n/zh_cn/OrcaSlicer_zh_CN.po
#	resources/config.json
#	resources/i18n/de/BambuStudio.mo
#	resources/i18n/en/BambuStudio.mo
#	resources/i18n/es/BambuStudio.mo
#	resources/i18n/fr/BambuStudio.mo
#	resources/i18n/hu/BambuStudio.mo
#	resources/i18n/it/BambuStudio.mo
#	resources/i18n/ja/OrcaSlicer.mo
#	resources/i18n/nl/BambuStudio.mo
#	resources/i18n/sv/BambuStudio.mo
#	resources/i18n/zh_cn/BambuStudio.mo
#	resources/images/ams_humidity_2.svg
#	resources/images/ams_humidity_3.svg
#	resources/images/ams_humidity_4.svg
#	resources/images/ams_humidity_tips.svg
#	resources/images/monitor_state_on.svg
#	resources/images/sdcard_state_normal.svg
#	resources/profiles/BBL.json
#	resources/profiles/BBL/filament/Bambu PETG-CF @base.json
#	resources/profiles/BBL/filament/Generic PETG-CF @base.json
#	resources/profiles/BBL/machine/Bambu Lab P1P 0.4 nozzle.json
#	resources/web/data/text.js
#	resources/web/guide/3/index.html
#	resources/web/guide/31/index.html
#	src/BambuStudio.cpp
#	src/libslic3r/AABBTreeLines.hpp
#	src/libslic3r/Brim.cpp
#	src/libslic3r/CMakeLists.txt
#	src/libslic3r/ExPolygon.hpp
#	src/libslic3r/Fill/FillBase.hpp
#	src/libslic3r/Format/bbs_3mf.cpp
#	src/libslic3r/GCodeWriter.cpp
#	src/libslic3r/Line.hpp
#	src/libslic3r/PerimeterGenerator.cpp
#	src/libslic3r/Preset.cpp
#	src/libslic3r/Print.cpp
#	src/libslic3r/Print.hpp
#	src/libslic3r/PrintConfig.cpp
#	src/libslic3r/PrintConfig.hpp
#	src/libslic3r/TreeSupport.cpp
#	src/slic3r/GUI/AmsMappingPopup.cpp
#	src/slic3r/GUI/BackgroundSlicingProcess.cpp
#	src/slic3r/GUI/ConfigManipulation.cpp
#	src/slic3r/GUI/GCodeViewer.cpp
#	src/slic3r/GUI/GCodeViewer.hpp
#	src/slic3r/GUI/GLCanvas3D.cpp
#	src/slic3r/GUI/GUI_App.cpp
#	src/slic3r/GUI/MainFrame.cpp
#	src/slic3r/GUI/PartPlate.cpp
#	src/slic3r/GUI/Plater.cpp
#	src/slic3r/GUI/Preferences.cpp
#	src/slic3r/GUI/SelectMachine.cpp
#	src/slic3r/GUI/Widgets/AMSControl.cpp
#	src/slic3r/GUI/wxMediaCtrl2.cpp
#	src/slic3r/Utils/Process.cpp
#	version.inc
This commit is contained in:
SoftFever 2023-04-19 08:48:07 +08:00
commit 9f598046d1
658 changed files with 70312 additions and 4877 deletions

View file

@ -189,6 +189,10 @@ namespace ImGui
const wchar_t TextSearchIcon = 0x0828;
const wchar_t TextSearchCloseIcon = 0x0829;
const wchar_t ExpandBtn = 0x0830;
const wchar_t CollapseBtn = 0x0831;
const wchar_t RevertBtn = 0x0832;
// void MyFunction(const char* name, const MyMatrix44& v);
}

View file

@ -3815,7 +3815,7 @@ void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir d
draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
}
void ImGui::BBLRenderArrow(ImDrawList *draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
void ImGui::BBLRenderArrow(ImDrawList *draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float thickness, float scale)
{
const float h = draw_list->_Data->FontSize * 1.00f;
float r = h * 0.40f * scale;
@ -3841,8 +3841,8 @@ void ImGui::BBLRenderArrow(ImDrawList *draw_list, ImVec2 pos, ImU32 col, ImGuiDi
case ImGuiDir_COUNT: IM_ASSERT(0); break;
}
//draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
draw_list->AddLine(center + a, center + c,col);
draw_list->AddLine(center + a, center + b,col);
draw_list->AddLine(center + a, center + c, col, thickness);
draw_list->AddLine(center + a, center + b, col, thickness);
}
void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)

View file

@ -2528,7 +2528,7 @@ namespace ImGui
// Render helpers (those functions don't access any ImGui state!)
IMGUI_API void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f);
IMGUI_API void BBLRenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f);
IMGUI_API void BBLRenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float thickness = 1.0f, float scale = 1.0f);
IMGUI_API void RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col);
IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz);
IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow);