Added transformation reset buttons in object manipulation panel

This commit is contained in:
Lukas Matena 2019-05-17 14:17:49 +02:00
parent ed4b71eb15
commit 9f236bc603
3 changed files with 95 additions and 8 deletions

View file

@ -53,6 +53,10 @@ class ObjectManipulation : public OG_Settings
wxStaticText* m_scale_Label = nullptr;
wxStaticText* m_rotate_Label = nullptr;
// Non-owning pointers to the reset buttons, so we can hide and show them.
ScalableButton* m_reset_scale_button = nullptr;
ScalableButton* m_reset_rotation_button = nullptr;
// Needs to be updated from OnIdle?
bool m_dirty = false;
// Cached labels for the delayed update, not localized!
@ -111,10 +115,8 @@ private:
void reset_settings_value();
void update_settings_value(const Selection& selection);
// update size values after scale unit changing or "gizmos"
void update_size_value(const Vec3d& size);
// update rotation value after "gizmos"
void update_rotation_value(const Vec3d& rotation);
// Show or hide scale/rotation reset buttons if needed
void update_reset_buttons_visibility();
// change values
void change_position_value(int axis, double value);