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ENH: refine the color painting logics
1. optimize color painting performance 2. fix the issue that painting does not show if moving fast after bucket fill Signed-off-by: yifan.wu <yifan.wu@bambulab.com> Change-Id: I72204aac81b14c87edb602677abeef13ee0fad8f (cherry picked from commit 02560f31c413cb561800fca242f8ef30504d0384)
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6 changed files with 30 additions and 10 deletions
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@ -13,6 +13,9 @@ public:
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void render_painter_gizmo() const override;
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protected:
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// BBS
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void on_set_state() override;
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wchar_t m_current_tool = 0;
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void on_render_input_window(float x, float y, float bottom_limit) override;
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std::string on_get_name() const override;
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