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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-23 14:44:19 -06:00
Various gizmos refactoring
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parent
30af274d44
commit
9dbb2dfe0d
22 changed files with 292 additions and 451 deletions
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@ -225,8 +225,11 @@ public:
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bool check_gizmos_closed_except(EType) const;
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void set_hover_id(int id);
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void enable_grabber(EType type, unsigned int id, bool enable);
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/// <summary>
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/// Distribute information about different data into active gizmo
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/// Should be called when selection changed
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/// </summary>
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void update_data();
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void update_assemble_view_data();
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@ -239,17 +242,6 @@ public:
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bool handle_shortcut(int key);
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bool is_dragging() const;
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void start_dragging();
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void stop_dragging();
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Vec3d get_scale() const;
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void set_scale(const Vec3d& scale);
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Vec3d get_rotation() const;
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void set_rotation(const Vec3d& rotation);
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// BBS
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void finish_cut_rotation();
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//BBS
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void* get_icon_texture_id(MENU_ICON_NAME icon) {
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@ -265,13 +257,6 @@ public:
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return nullptr;
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}
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void set_flattening_data(const ModelObject* model_object);
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//void set_sla_support_data(ModelObject* model_object);
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void set_painter_gizmo_data();
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bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position = Vec2d::Zero(), bool shift_down = false, bool alt_down = false, bool control_down = false);
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ClippingPlane get_clipping_plane() const;
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ClippingPlane get_assemble_view_clipping_plane() const;
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bool wants_reslice_supports_on_undo() const;
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@ -298,7 +283,6 @@ public:
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void update_after_undo_redo(const UndoRedo::Snapshot& snapshot);
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int get_selectable_icons_cnt() const { return get_selectable_idxs().size(); }
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int get_shortcut_key(GLGizmosManager::EType) const;
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// To end highlight set gizmo = undefined
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void set_highlight(EType gizmo, bool highlight_shown) { m_highlight = std::pair<EType, bool>(gizmo, highlight_shown); }
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@ -311,6 +295,12 @@ public:
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bool get_uniform_scaling() const { return m_object_manipulation.get_uniform_scaling();}
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private:
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bool gizmo_event(SLAGizmoEventType action,
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const Vec2d & mouse_position = Vec2d::Zero(),
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bool shift_down = false,
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bool alt_down = false,
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bool control_down = false);
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void render_background(float left, float top, float right, float bottom, float border_w, float border_h) const;
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void do_render_overlay() const;
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