Various gizmos refactoring

This commit is contained in:
Filip Sykala 2023-10-29 23:11:10 +08:00 committed by Noisyfox
parent 30af274d44
commit 9dbb2dfe0d
22 changed files with 292 additions and 451 deletions

View file

@ -34,13 +34,13 @@ GLGizmoPainterBase::~GLGizmoPainterBase()
s_sphere.reset();
}
void GLGizmoPainterBase::set_painter_gizmo_data(const Selection& selection)
void GLGizmoPainterBase::data_changed()
{
if (m_state != On)
return;
const ModelObject* mo = m_c->selection_info() ? m_c->selection_info()->model_object() : nullptr;
const Selection & selection = m_parent.get_selection();
if (mo && selection.is_from_single_instance()
&& (m_schedule_update || mo->id() != m_old_mo_id || mo->volumes.size() != m_old_volumes_size))
{
@ -902,22 +902,13 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
bool GLGizmoPainterBase::on_mouse(const wxMouseEvent &mouse_event)
{
// TODO: distribute implementation into gizmos itself
GLGizmosManager & mng = m_parent.get_gizmos_manager();
GLGizmosManager::EType current_type = mng.get_current_type();
// wxCoord == int --> wx/types.h
Vec2i mouse_coord(mouse_event.GetX(), mouse_event.GetY());
Vec2d mouse_pos = mouse_coord.cast<double>();
if (mouse_event.Moving()) {
if (current_type == GLGizmosManager::MmuSegmentation ||
current_type == GLGizmosManager::FdmSupports ||
current_type == GLGizmosManager::Text)
gizmo_event(SLAGizmoEventType::Moving, mouse_pos,
mouse_event.ShiftDown(), mouse_event.AltDown(),
false);
gizmo_event(SLAGizmoEventType::Moving, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false);
return false;
}
// when control is down we allow scene pan and rotation even when clicking
@ -927,78 +918,51 @@ bool GLGizmoPainterBase::on_mouse(const wxMouseEvent &mouse_event)
const Selection &selection = m_parent.get_selection();
int selected_object_idx = selection.get_object_idx();
if (mouse_event.LeftDown() && (!control_down || grabber_contains_mouse)) {
if ((current_type == GLGizmosManager::FdmSupports ||
current_type == GLGizmosManager::Seam ||
current_type == GLGizmosManager::MmuSegmentation ||
current_type == GLGizmosManager::Text ||
current_type == GLGizmosManager::Cut ||
current_type == GLGizmosManager::MeshBoolean) &&
gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos,
mouse_event.ShiftDown(), mouse_event.AltDown(), false))
if (mouse_event.LeftDown()) {
if ((!control_down || grabber_contains_mouse) &&
gizmo_event(SLAGizmoEventType::LeftDown, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), false))
// the gizmo got the event and took some action, there is no need
// to do anything more
return true;
} else if (mouse_event.RightDown() && !control_down && selected_object_idx != -1 &&
(current_type == GLGizmosManager::FdmSupports ||
current_type == GLGizmosManager::Seam ||
current_type == GLGizmosManager::MmuSegmentation ||
current_type == GLGizmosManager::Cut) &&
gizmo_event(SLAGizmoEventType::RightDown, mouse_pos, false, false, false)) {
// event was taken care of by the FdmSupports / Seam / MMUPainting / Cut gizmo
return true;
} else if (mouse_event.Dragging() &&
m_parent.get_move_volume_id() != -1 &&
(current_type == GLGizmosManager::FdmSupports ||
current_type == GLGizmosManager::Seam ||
current_type == GLGizmosManager::MmuSegmentation))
// don't allow dragging objects with the Sla gizmo on
return true;
else if (mouse_event.Dragging() && !control_down &&
(current_type == GLGizmosManager::FdmSupports ||
current_type == GLGizmosManager::Seam ||
current_type == GLGizmosManager::MmuSegmentation ||
current_type == GLGizmosManager::Cut) &&
gizmo_event(SLAGizmoEventType::Dragging, mouse_pos,
mouse_event.ShiftDown(), mouse_event.AltDown(), false)) {
// the gizmo got the event and took some action, no need to do
// anything more here
m_parent.set_as_dirty();
return true;
} else if (mouse_event.Dragging() && control_down &&
(mouse_event.LeftIsDown() || mouse_event.RightIsDown())) {
// CTRL has been pressed while already dragging -> stop current action
if (mouse_event.LeftIsDown())
gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos,
mouse_event.ShiftDown(), mouse_event.AltDown(), true);
else if (mouse_event.RightIsDown())
gizmo_event(SLAGizmoEventType::RightUp, mouse_pos,
mouse_event.ShiftDown(), mouse_event.AltDown(), true);
} else if (mouse_event.LeftUp() &&
(current_type == GLGizmosManager::FdmSupports ||
current_type == GLGizmosManager::Seam ||
current_type == GLGizmosManager::MmuSegmentation ||
current_type == GLGizmosManager::Cut) &&
!m_parent.is_mouse_dragging()) {
// in case SLA/FDM gizmo is selected, we just pass the LeftUp event
// and stop processing - neither object moving or selecting is
// suppressed in that case
gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos,
mouse_event.ShiftDown(), mouse_event.AltDown(),
control_down);
return true;
} else if (mouse_event.RightUp() &&
(current_type == GLGizmosManager::FdmSupports ||
current_type == GLGizmosManager::Seam ||
current_type == GLGizmosManager::MmuSegmentation ||
current_type == GLGizmosManager::Cut) &&
!m_parent.is_mouse_dragging()) {
gizmo_event(SLAGizmoEventType::RightUp, mouse_pos,
mouse_event.ShiftDown(), mouse_event.AltDown(),
control_down);
return true;
} else if (mouse_event.RightDown()){
if (!control_down && selected_object_idx != -1 &&
gizmo_event(SLAGizmoEventType::RightDown, mouse_pos, false, false, false))
// event was taken care of
return true;
} else if (mouse_event.Dragging()) {
if (m_parent.get_move_volume_id() != -1)
// don't allow dragging objects with the Sla gizmo on
return true;
if (!control_down && gizmo_event(SLAGizmoEventType::Dragging,
mouse_pos, mouse_event.ShiftDown(),
mouse_event.AltDown(), false)) {
// the gizmo got the event and took some action, no need to do
// anything more here
m_parent.set_as_dirty();
return true;
}
if(control_down && (mouse_event.LeftIsDown() || mouse_event.RightIsDown()))
{
// CTRL has been pressed while already dragging -> stop current action
if (mouse_event.LeftIsDown())
gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), true);
else if (mouse_event.RightIsDown())
gizmo_event(SLAGizmoEventType::RightUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), true);
return false;
}
} else if (mouse_event.LeftUp()) {
if (!m_parent.is_mouse_dragging()) {
// in case SLA/FDM gizmo is selected, we just pass the LeftUp
// event and stop processing - neither object moving or selecting
// is suppressed in that case
gizmo_event(SLAGizmoEventType::LeftUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), control_down);
return true;
}
} else if (mouse_event.RightUp()) {
if (!m_parent.is_mouse_dragging()) {
gizmo_event(SLAGizmoEventType::RightUp, mouse_pos, mouse_event.ShiftDown(), mouse_event.AltDown(), control_down);
return true;
}
}
return false;
}