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Fixed loading of huge models
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42249d6649
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3 changed files with 25 additions and 2 deletions
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@ -237,6 +237,9 @@ public:
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void rotate(double angle, Axis axis);
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void rotate(double angle, const Vec3d& axis);
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void mirror(Axis axis);
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void scale_mesh(const Vec3d& versor);
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size_t materials_count() const;
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size_t facets_count() const;
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bool needed_repair() const;
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@ -331,6 +334,8 @@ public:
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void rotate(double angle, const Vec3d& axis);
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void mirror(Axis axis);
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void scale_geometry(const Vec3d& versor);
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#if ENABLE_MODELVOLUME_TRANSFORM
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// translates the mesh and the convex hull so that the origin of their vertices is in the center of this volume's bounding box
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void center_geometry();
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