Make loading of obj files into TriangleMesh possible.

This commit is contained in:
tamasmeszaros 2019-09-24 15:07:22 +02:00
parent e4247f9856
commit 9d775d0a43
2 changed files with 45 additions and 29 deletions

View file

@ -15,12 +15,14 @@
namespace Slic3r { namespace Slic3r {
bool load_obj(const char *path, Model *model, const char *object_name_in) bool load_obj(const char *path, TriangleMesh *meshptr)
{ {
if(meshptr == nullptr) return false;
// Parse the OBJ file. // Parse the OBJ file.
ObjParser::ObjData data; ObjParser::ObjData data;
if (! ObjParser::objparse(path, data)) { if (! ObjParser::objparse(path, data)) {
// die "Failed to parse $file\n" if !-e $path; // die "Failed to parse $file\n" if !-e $path;
return false; return false;
} }
@ -44,10 +46,10 @@ bool load_obj(const char *path, Model *model, const char *object_name_in)
} }
// Convert ObjData into STL. // Convert ObjData into STL.
TriangleMesh mesh; TriangleMesh &mesh = *meshptr;
stl_file &stl = mesh.stl; stl_file &stl = mesh.stl;
stl.stats.type = inmemory; stl.stats.type = inmemory;
stl.stats.number_of_facets = int(num_faces + num_quads); stl.stats.number_of_facets = uint32_t(num_faces + num_quads);
stl.stats.original_num_facets = int(num_faces + num_quads); stl.stats.original_num_facets = int(num_faces + num_quads);
// stl_allocate clears all the allocated data to zero, all normals are set to zeros as well. // stl_allocate clears all the allocated data to zero, all normals are set to zeros as well.
stl_allocate(&stl); stl_allocate(&stl);
@ -100,10 +102,20 @@ bool load_obj(const char *path, Model *model, const char *object_name_in)
stl_get_size(&stl); stl_get_size(&stl);
mesh.repair(); mesh.repair();
if (mesh.facets_count() == 0) { if (mesh.facets_count() == 0) {
// die "This STL file couldn't be read because it's empty.\n" // die "This OBJ file couldn't be read because it's empty.\n"
return false; return false;
} }
return true;
}
bool load_obj(const char *path, Model *model, const char *object_name_in)
{
TriangleMesh mesh;
bool ret = load_obj(path, &mesh);
if (ret) {
std::string object_name; std::string object_name;
if (object_name_in == nullptr) { if (object_name_in == nullptr) {
const char *last_slash = strrchr(path, DIR_SEPARATOR); const char *last_slash = strrchr(path, DIR_SEPARATOR);
@ -112,7 +124,9 @@ bool load_obj(const char *path, Model *model, const char *object_name_in)
object_name.assign(object_name_in); object_name.assign(object_name_in);
model->add_object(object_name.c_str(), path, std::move(mesh)); model->add_object(object_name.c_str(), path, std::move(mesh));
return true; }
return ret;
} }
bool store_obj(const char *path, TriangleMesh *mesh) bool store_obj(const char *path, TriangleMesh *mesh)

View file

@ -5,8 +5,10 @@ namespace Slic3r {
class TriangleMesh; class TriangleMesh;
class Model; class Model;
class ModelObject;
// Load an OBJ file into a provided model. // Load an OBJ file into a provided model.
extern bool load_obj(const char *path, TriangleMesh *mesh);
extern bool load_obj(const char *path, Model *model, const char *object_name = nullptr); extern bool load_obj(const char *path, Model *model, const char *object_name = nullptr);
extern bool store_obj(const char *path, TriangleMesh *mesh); extern bool store_obj(const char *path, TriangleMesh *mesh);