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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-13 09:47:58 -06:00
Make loading of obj files into TriangleMesh possible.
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parent
e4247f9856
commit
9d775d0a43
2 changed files with 45 additions and 29 deletions
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@ -15,12 +15,14 @@
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namespace Slic3r {
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namespace Slic3r {
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bool load_obj(const char *path, Model *model, const char *object_name_in)
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bool load_obj(const char *path, TriangleMesh *meshptr)
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{
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{
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if(meshptr == nullptr) return false;
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// Parse the OBJ file.
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// Parse the OBJ file.
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ObjParser::ObjData data;
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ObjParser::ObjData data;
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if (! ObjParser::objparse(path, data)) {
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if (! ObjParser::objparse(path, data)) {
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// die "Failed to parse $file\n" if !-e $path;
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// die "Failed to parse $file\n" if !-e $path;
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return false;
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return false;
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}
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}
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@ -44,10 +46,10 @@ bool load_obj(const char *path, Model *model, const char *object_name_in)
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}
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}
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// Convert ObjData into STL.
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// Convert ObjData into STL.
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TriangleMesh mesh;
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TriangleMesh &mesh = *meshptr;
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stl_file &stl = mesh.stl;
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stl_file &stl = mesh.stl;
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stl.stats.type = inmemory;
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stl.stats.type = inmemory;
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stl.stats.number_of_facets = int(num_faces + num_quads);
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stl.stats.number_of_facets = uint32_t(num_faces + num_quads);
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stl.stats.original_num_facets = int(num_faces + num_quads);
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stl.stats.original_num_facets = int(num_faces + num_quads);
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// stl_allocate clears all the allocated data to zero, all normals are set to zeros as well.
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// stl_allocate clears all the allocated data to zero, all normals are set to zeros as well.
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stl_allocate(&stl);
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stl_allocate(&stl);
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@ -100,10 +102,20 @@ bool load_obj(const char *path, Model *model, const char *object_name_in)
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stl_get_size(&stl);
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stl_get_size(&stl);
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mesh.repair();
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mesh.repair();
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if (mesh.facets_count() == 0) {
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if (mesh.facets_count() == 0) {
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// die "This STL file couldn't be read because it's empty.\n"
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// die "This OBJ file couldn't be read because it's empty.\n"
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return false;
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return false;
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}
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}
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return true;
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}
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bool load_obj(const char *path, Model *model, const char *object_name_in)
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{
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TriangleMesh mesh;
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bool ret = load_obj(path, &mesh);
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if (ret) {
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std::string object_name;
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std::string object_name;
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if (object_name_in == nullptr) {
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if (object_name_in == nullptr) {
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const char *last_slash = strrchr(path, DIR_SEPARATOR);
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const char *last_slash = strrchr(path, DIR_SEPARATOR);
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@ -112,7 +124,9 @@ bool load_obj(const char *path, Model *model, const char *object_name_in)
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object_name.assign(object_name_in);
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object_name.assign(object_name_in);
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model->add_object(object_name.c_str(), path, std::move(mesh));
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model->add_object(object_name.c_str(), path, std::move(mesh));
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return true;
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}
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return ret;
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}
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}
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bool store_obj(const char *path, TriangleMesh *mesh)
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bool store_obj(const char *path, TriangleMesh *mesh)
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@ -5,8 +5,10 @@ namespace Slic3r {
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class TriangleMesh;
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class TriangleMesh;
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class Model;
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class Model;
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class ModelObject;
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// Load an OBJ file into a provided model.
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// Load an OBJ file into a provided model.
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extern bool load_obj(const char *path, TriangleMesh *mesh);
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extern bool load_obj(const char *path, Model *model, const char *object_name = nullptr);
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extern bool load_obj(const char *path, Model *model, const char *object_name = nullptr);
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extern bool store_obj(const char *path, TriangleMesh *mesh);
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extern bool store_obj(const char *path, TriangleMesh *mesh);
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