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GCodeViewer -> Shaders code cleanup
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6 changed files with 10 additions and 30 deletions
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@ -2,14 +2,10 @@
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varying vec3 eye_position;
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varying vec3 eye_normal;
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//// world z component of the normal used to darken the lower side of the toolpaths
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//varying float world_normal_z;
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void main()
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{
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eye_position = (gl_ModelViewMatrix * gl_Vertex).xyz;
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eye_normal = gl_NormalMatrix * vec3(0.0, 0.0, 1.0);
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// eye_normal = gl_NormalMatrix * gl_Normal;
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// world_normal_z = gl_Normal.z;
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gl_Position = ftransform();
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}
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