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	Disable multi-sampling with virgl (VirtualGL) on Linux.
Namely, on ChromeOS virgl flips red/blue channels at least on some computers with multi-sampling enabled. It seems it is sufficient to disable multi-sampling after the OpenGL context is created.
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		|  | @ -256,6 +256,11 @@ bool OpenGLManager::init_gl() | |||
|         } | ||||
| 
 | ||||
|         if (valid_version) { | ||||
|             if (s_gl_info.get_renderer() == "virgl") | ||||
|                 // Disable multi-sampling with virgl (VirtualGL) on Linux.
 | ||||
|                 // Namely, on ChromeOS virgl flips red/blue channels at least on some computers with multi-sampling enabled.
 | ||||
|                 // It seems it is sufficient to disable multi-sampling after the OpenGL context is created.
 | ||||
|                 s_multisample = EMultisampleState::Disabled; | ||||
|             // load shaders
 | ||||
|             auto [result, error] = m_shaders_manager.init(); | ||||
|             if (!result) { | ||||
|  |  | |||
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	 Vojtech Bubnik
						Vojtech Bubnik