change app color

This commit is contained in:
SoftFever 2023-01-03 22:05:20 +08:00
parent 7ac975475f
commit 9c1a7bbf8b
66 changed files with 165 additions and 163 deletions

View file

@ -431,14 +431,14 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
ImGuiColorEditFlags flags = ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip;
if (m_selected_extruder_idx != extruder_idx) flags |= ImGuiColorEditFlags_NoBorder;
#ifdef __APPLE__
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0);
bool color_picked = ImGui::ColorButton(color_label.c_str(), color_vec, flags, button_size);
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(1);
#else
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 2.0);
bool color_picked = ImGui::ColorButton(color_label.c_str(), color_vec, flags, button_size);
@ -484,7 +484,7 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
ImGui::PushStyleColor(ImGuiCol_Button, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f)); // r, g, b, a
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0);
}