change app color

This commit is contained in:
SoftFever 2023-01-03 22:05:20 +08:00
parent 7ac975475f
commit 9c1a7bbf8b
66 changed files with 165 additions and 163 deletions

View file

@ -267,7 +267,7 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l
ImGui::PushStyleColor(ImGuiCol_Button, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f)); // r, g, b, a
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0);
}

View file

@ -431,14 +431,14 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
ImGuiColorEditFlags flags = ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel | ImGuiColorEditFlags_NoPicker | ImGuiColorEditFlags_NoTooltip;
if (m_selected_extruder_idx != extruder_idx) flags |= ImGuiColorEditFlags_NoBorder;
#ifdef __APPLE__
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0);
bool color_picked = ImGui::ColorButton(color_label.c_str(), color_vec, flags, button_size);
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(1);
#else
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 2.0);
bool color_picked = ImGui::ColorButton(color_label.c_str(), color_vec, flags, button_size);
@ -484,7 +484,7 @@ void GLGizmoMmuSegmentation::on_render_input_window(float x, float y, float bott
ImGui::PushStyleColor(ImGuiCol_Button, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f)); // r, g, b, a
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0);
}

View file

@ -224,7 +224,7 @@ void GLGizmoSeam::on_render_input_window(float x, float y, float bottom_limit)
ImGui::PushStyleColor(ImGuiCol_Button, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f)); // r, g, b, a
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, m_is_dark_mode ? ImVec4(43 / 255.0f, 64 / 255.0f, 54 / 255.0f, 1.00f) : ImVec4(0.86f, 0.99f, 0.91f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0);
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0);
}

View file

@ -273,8 +273,8 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(0.81f, 0.81f, 0.81f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ImVec4(0.81f, 0.81f, 0.81f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(0.81f, 0.81f, 0.81f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_SliderGrab, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
if (m_imgui->bbl_sliderin("##ReductionLevel", &reduction, 0, 4, reduce_captions[reduction].c_str())) {
if (reduction < 0) reduction = 0;

View file

@ -120,7 +120,7 @@ void GLGizmoText::push_button_style(bool pressed) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(43 / 255.f, 64 / 255.f, 54 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(43 / 255.f, 64 / 255.f, 54 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(43 / 255.f, 64 / 255.f, 54 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.f, 174 / 255.f, 66 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.f, 150 / 255.f, 136 / 255.f, 1.f));
}
else {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(45.f / 255.f, 45.f / 255.f, 49.f / 255.f, 1.f));
@ -134,7 +134,7 @@ void GLGizmoText::push_button_style(bool pressed) {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(219 / 255.f, 253 / 255.f, 231 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(219 / 255.f, 253 / 255.f, 231 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(219 / 255.f, 253 / 255.f, 231 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.f, 174 / 255.f, 66 / 255.f, 1.f));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.f, 150 / 255.f, 136 / 255.f, 1.f));
}
else {
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1.f, 1.f, 1.f, 1.f));
@ -155,10 +155,10 @@ void GLGizmoText::push_combo_style(const float scale) {
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale);
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BG_DARK);
ImGui::PushStyleColor(ImGuiCol_BorderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.00f, 0.68f, 0.26f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.00f, 0.68f, 0.26f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_BorderActive, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.00f, 0.59f, 0.53f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.00f, 0.59f, 0.53f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.00f, 0.59f, 0.53f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, ImGuiWrapper::COL_WINDOW_BG_DARK);
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImGuiWrapper::COL_WINDOW_BG_DARK);
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImGuiWrapper::COL_WINDOW_BG_DARK);
@ -168,10 +168,10 @@ void GLGizmoText::push_combo_style(const float scale) {
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 1.0f * scale);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 1.0f * scale);
ImGui::PushStyleColor(ImGuiCol_PopupBg, ImGuiWrapper::COL_WINDOW_BG);
ImGui::PushStyleColor(ImGuiCol_BorderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.00f, 0.68f, 0.26f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.00f, 0.68f, 0.26f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.00f, 0.68f, 0.26f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_BorderActive, ImVec4(0.00f, 0.59f, 0.53f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ImVec4(0.00f, 0.59f, 0.53f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ImVec4(0.00f, 0.59f, 0.53f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_Header, ImVec4(0.00f, 0.59f, 0.53f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, ImGuiWrapper::COL_WINDOW_BG);
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImGuiWrapper::COL_WINDOW_BG);
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImGuiWrapper::COL_WINDOW_BG);