Incomplete work for porting BoundingBox to XS

This commit is contained in:
Alessandro Ranellucci 2014-01-06 18:29:10 +01:00
parent 3e93a14912
commit 9c0a6a79d3
17 changed files with 421 additions and 18 deletions

111
xs/src/BoundingBox.cpp Normal file
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@ -0,0 +1,111 @@
#include "BoundingBox.hpp"
#include <algorithm>
namespace Slic3r {
template <class PointClass>
BoundingBoxBase<PointClass>::BoundingBoxBase(const std::vector<PointClass> points)
{
for (typename std::vector<PointClass>::const_iterator it = points.begin(); it != points.end(); ++it) {
this->min.x = std::min(it->x, this->min.x);
this->min.y = std::min(it->y, this->min.y);
this->max.x = std::max(it->x, this->max.x);
this->max.y = std::max(it->y, this->max.y);
}
}
template <class PointClass>
BoundingBox3Base<PointClass>::BoundingBox3Base(const std::vector<PointClass> points)
: BoundingBoxBase<PointClass>(points)
{
for (typename std::vector<PointClass>::const_iterator it = points.begin(); it != points.end(); ++it) {
this->min.z = std::min(it->z, this->min.z);
this->max.z = std::max(it->z, this->max.z);
}
}
void
BoundingBox::polygon(Polygon* polygon) const
{
polygon->points.clear();
polygon->points.resize(4);
polygon->points[0].x = this->min.x;
polygon->points[0].y = this->min.y;
polygon->points[1].x = this->max.x;
polygon->points[1].y = this->min.y;
polygon->points[2].x = this->max.x;
polygon->points[2].y = this->max.y;
polygon->points[3].x = this->min.x;
polygon->points[3].y = this->max.y;
}
template <class PointClass> void
BoundingBoxBase<PointClass>::scale(double factor)
{
this->min.scale(factor);
this->max.scale(factor);
}
template <class PointClass> void
BoundingBoxBase<PointClass>::merge(const BoundingBoxBase<PointClass> &bb)
{
this->min.x = std::min(bb.min.x, this->min.x);
this->min.y = std::min(bb.min.y, this->min.y);
this->max.x = std::max(bb.max.x, this->max.x);
this->max.y = std::max(bb.max.y, this->max.y);
}
template <class PointClass> void
BoundingBox3Base<PointClass>::merge(const BoundingBox3Base<PointClass> &bb)
{
BoundingBoxBase<PointClass>::merge(bb);
this->min.z = std::min(bb.min.z, this->min.z);
this->max.z = std::max(bb.max.z, this->max.z);
}
template <class PointClass> PointClass
BoundingBox2Base<PointClass>::size() const
{
return PointClass(this->max.x - this->min.x, this->max.y - this->min.y);
}
template <class PointClass> PointClass
BoundingBox3Base<PointClass>::size() const
{
return PointClass(this->max.x - this->min.x, this->max.y - this->min.y, this->max.z - this->min.z);
}
template <class PointClass> void
BoundingBox2Base<PointClass>::translate(coordf_t x, coordf_t y)
{
this->min.translate(x, y);
this->max.translate(x, y);
}
template <class PointClass> void
BoundingBox3Base<PointClass>::translate(coordf_t x, coordf_t y, coordf_t z)
{
this->min.translate(x, y, z);
this->max.translate(x, y, z);
}
template <class PointClass> PointClass
BoundingBox2Base<PointClass>::center() const
{
return PointClass(
(this->max.x - this->min.x)/2,
(this->max.y - this->min.y)/2
);
}
template <class PointClass> PointClass
BoundingBox3Base<PointClass>::center() const
{
return PointClass(
(this->max.x - this->min.x)/2,
(this->max.y - this->min.y)/2,
(this->max.z - this->min.z)/2
);
}
}

71
xs/src/BoundingBox.hpp Normal file
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@ -0,0 +1,71 @@
#ifndef slic3r_BoundingBox_hpp_
#define slic3r_BoundingBox_hpp_
#include <myinit.h>
#include "Point.hpp"
#include "Polygon.hpp"
namespace Slic3r {
typedef Point Size;
typedef Point3 Size3;
typedef Pointf Sizef;
typedef Pointf3 Sizef3;
template <class PointClass>
class BoundingBoxBase
{
public:
PointClass min;
PointClass max;
BoundingBoxBase(const std::vector<PointClass> points);
//virtual ~BoundingBoxBase() {};
void merge(const BoundingBoxBase &bb);
void scale(double factor);
};
template <class PointClass>
class BoundingBox2Base : public BoundingBoxBase<PointClass>
{
public:
BoundingBox2Base(const std::vector<PointClass> points) : BoundingBoxBase<PointClass>(points) {};
//virtual ~BoundingBox2Base() {};
PointClass size() const;
void translate(coordf_t x, coordf_t y);
PointClass center() const;
};
template <class PointClass>
class BoundingBox3Base : public BoundingBoxBase<PointClass>
{
public:
BoundingBox3Base(const std::vector<PointClass> points);
//virtual ~BoundingBox3Base() {};
void merge(const BoundingBox3Base &bb);
PointClass size() const;
void translate(coordf_t x, coordf_t y, coordf_t z);
PointClass center() const;
};
class BoundingBox : public BoundingBox2Base<Point>
{
public:
void polygon(Polygon* polygon) const;
BoundingBox();
BoundingBox(const Points points) : BoundingBox2Base<Point>(points) {};
};
class BoundingBoxf : public BoundingBox2Base<Pointf> {};
class BoundingBox3 : public BoundingBox3Base<Point3> {};
class BoundingBoxf3 : public BoundingBox3Base<Pointf3> {
public:
BoundingBoxf3();
BoundingBoxf3(const std::vector<Pointf3> points) : BoundingBox3Base<Pointf3>(points) {};
};
}
#endif

13
xs/src/Layer.hpp Normal file
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@ -0,0 +1,13 @@
#ifndef slic3r_Layer_hpp_
#define slic3r_Layer_hpp_
#include <myinit.h>
namespace Slic3r {
typedef std::pair<coordf_t,coordf_t> t_layer_height_range;
typedef std::map<t_layer_height_range,coordf_t> t_layer_height_ranges;
}
#endif

115
xs/src/Model.hpp Normal file
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@ -0,0 +1,115 @@
#ifndef slic3r_Model_hpp_
#define slic3r_Model_hpp_
#include <myinit.h>
#include "Config.hpp"
#include "Layer.hpp"
#include "Point.hpp"
#include "TriangleMesh.hpp"
#include <map>
#include <string>
#include <utility>
#include <vector>
namespace Slic3r {
class ModelInstance;
class ModelMaterial;
class ModelObject;
class ModelVolume;
typedef std::string t_model_material_id;
typedef std::string t_model_material_attribute;
typedef std::map<t_model_material_attribute,std::string> t_model_material_attributes;
class Model
{
public:
std::map<t_model_material_id,ModelMaterial*> materials;
std::vector<ModelObject*> objects;
Model();
~Model();
ModelObject* add_object(const ModelObject &object);
void delete_object(size_t obj_idx);
void delete_all_objects();
void set_material(t_model_material_id material_id, const t_model_material_attributes &attributes);
void duplicate_objects_grid(coordf_t x, coordf_t y, coordf_t distance);
void duplicate_objects(size_t copies_num, coordf_t distance, const BoundingBox &bb);
void arrange_objects(coordf_t distance, const BoundingBox &bb);
void duplicate(size_t copies_num, coordf_t distance, const BoundingBox &bb);
bool has_objects_with_no_instances() const;
void bounding_box(BoundingBox* bb) const;
void align_to_origin();
void center_instances_around_point(const Pointf &point);
void translate(coordf_t x, coordf_t y, coordf_t z);
void mesh(TriangleMesh* mesh) const;
void split_meshes();
std::string get_material_name(t_model_material_id material_id);
private:
void _arrange(const std::vector<Size> &sizes, coordf_t distance, const BoundingBox &bb) const;
};
class ModelMaterial
{
public:
Model* model;
t_model_material_attributes attributes;
DynamicConfig config;
};
class ModelObject
{
public:
Model* model;
std::string input_file;
std::vector<ModelInstance*> instances;
std::vector<ModelVolume*> volumes;
DynamicConfig config;
t_layer_height_ranges layer_height_ranges;
ModelObject();
~ModelObject();
ModelInstance* add_instance(const ModelInstance &instance);
ModelVolume* add_volume(const ModelVolume &volume);
void delete_last_instance();
void raw_mesh(TriangleMesh* mesh) const;
void mesh(TriangleMesh* mesh) const;
void instance_bounding_box(size_t instance_idx, BoundingBox* bb) const;
void align_to_origin();
void center_around_origin();
void translate(coordf_t x, coordf_t y, coordf_t z);
size_t materials_count() const;
void unique_materials(std::vector<t_model_material_id>* materials) const;
size_t facets_count() const;
bool needed_repair() const;
private:
BoundingBox bb;
void update_bounding_box();
};
class ModelVolume
{
public:
ModelObject* object;
t_model_material_id material_id;
TriangleMesh mesh;
};
class ModelInstance
{
public:
ModelObject* object;
double rotation;
double scaling_factor;
Pointf offset;
void transform_mesh(TriangleMesh* mesh, bool dont_translate) const;
void transform_polygon(Polygon* polygon) const;
};
}
#endif

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@ -44,12 +44,19 @@ class Point
#endif
};
class Point3 : public Point
{
public:
coord_t z;
explicit Point3(coord_t _x = 0, coord_t _y = 0, coord_t _z = 0): Point(_x, _y), z(_z) {};
};
class Pointf
{
public:
double x;
double y;
explicit Pointf(double _x = 0, double _y = 0): x(_x), y(_y) {};
coordf_t x;
coordf_t y;
explicit Pointf(coordf_t _x = 0, coordf_t _y = 0): x(_x), y(_y) {};
#ifdef SLIC3RXS
void from_SV(SV* point_sv);
@ -57,6 +64,13 @@ class Pointf
#endif
};
class Pointf3 : public Pointf
{
public:
coordf_t z;
explicit Pointf3(coordf_t _x = 0, coordf_t _y = 0, coordf_t _z = 0): Pointf(_x, _y), z(_z) {};
};
}
#endif

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@ -615,6 +615,17 @@ TriangleMesh::convex_hull(Polygon* hull)
Slic3r::Geometry::convex_hull(pp, hull);
}
void
TriangleMesh::bounding_box(BoundingBoxf3* bb) const
{
bb->min.x = this->stl.stats.min.x;
bb->min.y = this->stl.stats.min.y;
bb->min.z = this->stl.stats.min.z;
bb->max.x = this->stl.stats.max.x;
bb->max.y = this->stl.stats.max.y;
bb->max.z = this->stl.stats.max.z;
}
void
TriangleMesh::require_shared_vertices()
{

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@ -4,6 +4,7 @@
#include <myinit.h>
#include <admesh/stl.h>
#include <vector>
#include "BoundingBox.hpp"
#include "Point.hpp"
#include "Polygon.hpp"
#include "ExPolygon.hpp"
@ -34,6 +35,7 @@ class TriangleMesh
void merge(const TriangleMesh* mesh);
void horizontal_projection(ExPolygons &retval) const;
void convex_hull(Polygon* hull);
void bounding_box(BoundingBoxf3* bb) const;
stl_file stl;
bool repaired;

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@ -24,6 +24,7 @@ extern "C" {
#define scale_(val) (val / SCALING_FACTOR)
#define unscale(val) (val * SCALING_FACTOR)
typedef long coord_t;
typedef double coordf_t;
namespace Slic3r {}
using namespace Slic3r;