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https://github.com/SoftFever/OrcaSlicer.git
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SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
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273fcf68a1
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7 changed files with 41 additions and 38 deletions
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@ -354,6 +354,8 @@ public:
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m_data[3] = offset;
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}
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static ClippingPlane ClipsNothing() { return ClippingPlane(Vec3d(0., 0., 1.), DBL_MAX); }
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const double* get_data() const { return m_data; }
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};
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@ -561,6 +563,7 @@ private:
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mutable Gizmos m_gizmos;
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mutable GLToolbar m_toolbar;
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ClippingPlane m_clipping_planes[2];
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mutable ClippingPlane m_camera_clipping_plane;
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bool m_use_clipping_planes;
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mutable SlaCap m_sla_caps[2];
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std::string m_sidebar_field;
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@ -778,9 +781,6 @@ private:
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// Sets current projection matrix to ortho, accounting for current camera zoom.
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void set_ortho_projection(float w, float h, float near, float far) const;
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// Set/unset near clipping plane according to SLA gizmo requirements.
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void set_sla_clipping(bool enable) const;
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void _start_timer();
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void _stop_timer();
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