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SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
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7 changed files with 41 additions and 38 deletions
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@ -427,6 +427,9 @@ private:
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// z range for clipping in shaders
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float z_range[2];
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// plane coeffs for clipping in shaders
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float clipping_plane[4];
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public:
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GLVolumePtrs volumes;
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@ -485,6 +488,7 @@ public:
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}
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void set_z_range(float min_z, float max_z) { z_range[0] = min_z; z_range[1] = max_z; }
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void set_clipping_plane(const double* coeffs) { clipping_plane[0] = coeffs[0]; clipping_plane[1] = coeffs[1]; clipping_plane[2] = coeffs[2]; clipping_plane[3] = coeffs[3]; }
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// returns true if all the volumes are completely contained in the print volume
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// returns the containment state in the given out_state, if non-null
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