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Support larger printer sizes by using 64-bit.
SuperSlicer is referenced for some changes. Co-authored-by: Merill <merill@free.fr>
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87 changed files with 380 additions and 362 deletions
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@ -910,7 +910,7 @@ bool GLGizmoPainterBase::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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bool GLGizmoPainterBase::on_mouse(const wxMouseEvent &mouse_event)
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{
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// wxCoord == int --> wx/types.h
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Vec2i mouse_coord(mouse_event.GetX(), mouse_event.GetY());
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Vec2i32 mouse_coord(mouse_event.GetX(), mouse_event.GetY());
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Vec2d mouse_pos = mouse_coord.cast<double>();
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if (mouse_event.Moving()) {
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@ -1365,11 +1365,11 @@ void TriangleSelectorPatch::update_triangles_per_patch()
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bool using_wireframe = (m_need_wireframe && wxGetApp().plater()->is_wireframe_enabled() && wxGetApp().plater()->is_show_wireframe()) ? true : false;
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auto get_all_touching_triangles = [this](int facet_idx, const Vec3i& neighbors, const Vec3i& neighbors_propagated) -> std::vector<int> {
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auto get_all_touching_triangles = [this](int facet_idx, const Vec3i32& neighbors, const Vec3i32& neighbors_propagated) -> std::vector<int> {
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assert(facet_idx != -1 && facet_idx < int(m_triangles.size()));
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assert(this->verify_triangle_neighbors(m_triangles[facet_idx], neighbors));
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std::vector<int> touching_triangles;
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Vec3i vertices = { m_triangles[facet_idx].verts_idxs[0], m_triangles[facet_idx].verts_idxs[1], m_triangles[facet_idx].verts_idxs[2] };
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Vec3i32 vertices = { m_triangles[facet_idx].verts_idxs[0], m_triangles[facet_idx].verts_idxs[1], m_triangles[facet_idx].verts_idxs[2] };
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append_touching_subtriangles(neighbors(0), vertices(1), vertices(0), touching_triangles);
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append_touching_subtriangles(neighbors(1), vertices(2), vertices(1), touching_triangles);
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append_touching_subtriangles(neighbors(2), vertices(0), vertices(2), touching_triangles);
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@ -1745,14 +1745,14 @@ void TriangleSelectorGUI::update_paint_contour()
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m_paint_contour.reset();
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GLModel::Geometry init_data;
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const std::vector<Vec2i> contour_edges = this->get_seed_fill_contour();
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const std::vector<Vec2i32> contour_edges = this->get_seed_fill_contour();
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
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init_data.reserve_vertices(2 * contour_edges.size());
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init_data.reserve_indices(2 * contour_edges.size());
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init_data.color = ColorRGBA::WHITE();
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// vertices + indices
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unsigned int vertices_count = 0;
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for (const Vec2i& edge : contour_edges) {
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for (const Vec2i32& edge : contour_edges) {
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init_data.add_vertex(m_vertices[edge(0)].v);
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init_data.add_vertex(m_vertices[edge(1)].v);
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vertices_count += 2;
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