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https://github.com/SoftFever/OrcaSlicer.git
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Support larger printer sizes by using 64-bit.
SuperSlicer is referenced for some changes. Co-authored-by: Merill <merill@free.fr>
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87 changed files with 380 additions and 362 deletions
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@ -208,8 +208,8 @@ public:
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}
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};
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std::pair<std::vector<Vec3i>, std::vector<Vec3i>> precompute_all_neighbors() const;
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void precompute_all_neighbors_recursive(int facet_idx, const Vec3i &neighbors, const Vec3i &neighbors_propagated, std::vector<Vec3i> &neighbors_out, std::vector<Vec3i> &neighbors_normal_out) const;
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std::pair<std::vector<Vec3i32>, std::vector<Vec3i32>> precompute_all_neighbors() const;
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void precompute_all_neighbors_recursive(int facet_idx, const Vec3i32 &neighbors, const Vec3i32 &neighbors_propagated, std::vector<Vec3i32> &neighbors_out, std::vector<Vec3i32> &neighbors_normal_out) const;
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// Set a limit to the edge length, below which the edge will not be split by select_patch().
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// Called by select_patch() internally. Made public for debugging purposes, see TriangleSelectorGUI::render_debug().
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@ -221,7 +221,7 @@ public:
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// Returns the facet_idx of the unsplit triangle containing the "hit". Returns -1 if the triangle isn't found.
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[[nodiscard]] int select_unsplit_triangle(const Vec3f &hit, int facet_idx) const;
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[[nodiscard]] int select_unsplit_triangle(const Vec3f &hit, int facet_idx, const Vec3i &neighbors) const;
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[[nodiscard]] int select_unsplit_triangle(const Vec3f &hit, int facet_idx, const Vec3i32 &neighbors) const;
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// Select all triangles fully inside the circle, subdivide where needed.
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void select_patch(int facet_start, // facet of the original mesh (unsplit) that the hit point belongs to
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@ -254,7 +254,7 @@ public:
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// Get facets at a given state. Triangulate T-joints.
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indexed_triangle_set get_facets_strict(EnforcerBlockerType state) const;
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// Get edges around the selected area by seed fill.
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std::vector<Vec2i> get_seed_fill_contour() const;
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std::vector<Vec2i32> get_seed_fill_contour() const;
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// BBS
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void get_facets(std::vector<indexed_triangle_set>& facets_per_type) const;
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@ -351,14 +351,14 @@ protected:
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};
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void append_touching_subtriangles(int itriangle, int vertexi, int vertexj, std::vector<int>& touching_subtriangles_out) const;
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bool verify_triangle_neighbors(const Triangle& tr, const Vec3i& neighbors) const;
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bool verify_triangle_neighbors(const Triangle& tr, const Vec3i32& neighbors) const;
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// Lists of vertices and triangles, both original and new
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std::vector<Vertex> m_vertices;
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std::vector<Triangle> m_triangles;
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const TriangleMesh &m_mesh;
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const std::vector<Vec3i> m_neighbors;
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const std::vector<Vec3i32> m_neighbors;
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const std::vector<Vec3f> m_face_normals;
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// BBS
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@ -381,15 +381,15 @@ protected:
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// Private functions:
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private:
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bool select_triangle(int facet_idx, EnforcerBlockerType type, bool triangle_splitting);
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bool select_triangle_recursive(int facet_idx, const Vec3i &neighbors, EnforcerBlockerType type, bool triangle_splitting);
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bool select_triangle_recursive(int facet_idx, const Vec3i32 &neighbors, EnforcerBlockerType type, bool triangle_splitting);
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void undivide_triangle(int facet_idx);
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void split_triangle(int facet_idx, const Vec3i &neighbors);
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void split_triangle(int facet_idx, const Vec3i32 &neighbors);
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void remove_useless_children(int facet_idx); // No hidden meaning. Triangles are meant.
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bool is_facet_clipped(int facet_idx, const ClippingPlane &clp) const;
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int push_triangle(int a, int b, int c, int source_triangle, EnforcerBlockerType state = EnforcerBlockerType{0});
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void perform_split(int facet_idx, const Vec3i &neighbors, EnforcerBlockerType old_state);
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Vec3i child_neighbors(const Triangle &tr, const Vec3i &neighbors, int child_idx) const;
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Vec3i child_neighbors_propagated(const Triangle &tr, const Vec3i &neighbors_propagated, int child_idx, const Vec3i &child_neighbors) const;
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void perform_split(int facet_idx, const Vec3i32 &neighbors, EnforcerBlockerType old_state);
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Vec3i32 child_neighbors(const Triangle &tr, const Vec3i32 &neighbors, int child_idx) const;
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Vec3i32 child_neighbors_propagated(const Triangle &tr, const Vec3i32 &neighbors_propagated, int child_idx, const Vec3i32 &child_neighbors) const;
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// Return child of itriangle at a CCW oriented side (vertexi, vertexj), either first or 2nd part.
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// If itriangle == -1 or if the side sharing (vertexi, vertexj) is not split, return -1.
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enum class Partition {
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@ -406,21 +406,21 @@ private:
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std::pair<int, int> triangle_subtriangles(int itriangle, int vertexi, int vertexj) const;
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//void append_touching_subtriangles(int itriangle, int vertexi, int vertexj, std::vector<int> &touching_subtriangles_out) const;
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void append_touching_edges(int itriangle, int vertexi, int vertexj, std::vector<Vec2i> &touching_edges_out) const;
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void append_touching_edges(int itriangle, int vertexi, int vertexj, std::vector<Vec2i32> &touching_edges_out) const;
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#ifndef NDEBUG
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//bool verify_triangle_neighbors(const Triangle& tr, const Vec3i& neighbors) const;
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//bool verify_triangle_neighbors(const Triangle& tr, const Vec3i32& neighbors) const;
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bool verify_triangle_midpoints(const Triangle& tr) const;
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#endif // NDEBUG
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void get_facets_strict_recursive(
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const Triangle &tr,
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const Vec3i &neighbors,
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const Vec3i32 &neighbors,
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EnforcerBlockerType state,
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std::vector<stl_triangle_vertex_indices> &out_triangles) const;
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void get_facets_split_by_tjoints(const Vec3i &vertices, const Vec3i &neighbors, std::vector<stl_triangle_vertex_indices> &out_triangles) const;
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void get_facets_split_by_tjoints(const Vec3i32 &vertices, const Vec3i32 &neighbors, std::vector<stl_triangle_vertex_indices> &out_triangles) const;
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void get_seed_fill_contour_recursive(int facet_idx, const Vec3i &neighbors, const Vec3i &neighbors_propagated, std::vector<Vec2i> &edges_out) const;
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void get_seed_fill_contour_recursive(int facet_idx, const Vec3i32 &neighbors, const Vec3i32 &neighbors_propagated, std::vector<Vec2i32> &edges_out) const;
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int m_free_triangles_head { -1 };
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int m_free_vertices_head { -1 };
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