Clean medial axis code and gap fill

This commit is contained in:
Alessandro Ranellucci 2013-09-16 17:44:30 +02:00
parent 98ad345e42
commit 9a51964e98
5 changed files with 108 additions and 146 deletions

View file

@ -105,10 +105,8 @@ sub medial_axis {
my $self = shift;
my ($width) = @_;
my @self_lines = map $_->lines, @$self;
my $expolygon = $self->clone;
my @points = ();
foreach my $polygon (@$expolygon) {
foreach my $polygon (@$self) {
{
my $p = $polygon->pp;
Slic3r::Geometry::polyline_remove_short_segments($p, $width / 2);
@ -117,9 +115,9 @@ sub medial_axis {
# subdivide polygon segments so that we don't have anyone of them
# being longer than $width / 2
$polygon->subdivide($width/2);
$polygon = $polygon->subdivide($width/2);
push @points, @$polygon;
push @points, map $_->clone, @$polygon;
}
my $voronoi = Math::Geometry::Voronoi->new(points => [ map $_->pp, @points ]);
@ -136,67 +134,34 @@ sub medial_axis {
my ($a, $b);
$a = Slic3r::Point->new(@{$vertices->[$edge->[1]]});
$b = Slic3r::Point->new(@{$vertices->[$edge->[2]]});
next if !$self->encloses_point_quick($a) || !$self->encloses_point_quick($b);
push @skeleton_lines, [$edge->[1], $edge->[2]];
}
# remove leafs (lines not connected to other lines at one of their endpoints)
{
my %pointmap = ();
$pointmap{$_}++ for map @$_, @skeleton_lines;
@skeleton_lines = grep {
$pointmap{$_->[A]} >= 2 && $pointmap{$_->[B]} >= 2
} @skeleton_lines;
}
return () if !@skeleton_lines;
# now walk along the medial axis and build continuos polylines or polygons
my @polylines = ();
{
# build a map of line endpoints
my %pointmap = (); # point_idx => [line_idx, line_idx ...]
for my $line_idx (0 .. $#skeleton_lines) {
for my $point_idx (@{$skeleton_lines[$line_idx]}) {
$pointmap{$point_idx} ||= [];
push @{$pointmap{$point_idx}}, $line_idx;
}
}
# build the list of available lines
my %spare_lines = map {$_ => 1} (0 .. $#skeleton_lines);
CYCLE: while (%spare_lines) {
push @polylines, [];
my $polyline = $polylines[-1];
# start from a random line
my $first_line_idx = +(keys %spare_lines)[0];
delete $spare_lines{$first_line_idx};
push @$polyline, @{ $skeleton_lines[$first_line_idx] };
while (1) {
my $last_point_id = $polyline->[-1];
my $lines_starting_here = $pointmap{$last_point_id};
# remove all the visited lines from the array
shift @$lines_starting_here
while @$lines_starting_here && !$spare_lines{$lines_starting_here->[0]};
# do we have a line starting here?
my $next_line_idx = shift @$lines_starting_here;
if (!defined $next_line_idx) {
delete $pointmap{$last_point_id};
next CYCLE;
my @lines = @skeleton_lines;
push @polylines, [ map @$_, shift @lines ];
CYCLE: while (@lines) {
for my $i (0..$#lines) {
if ($lines[$i][0] == $polylines[-1][-1]) {
push @{$polylines[-1]}, $lines[$i][1];
} elsif ($lines[$i][1] == $polylines[-1][-1]) {
push @{$polylines[-1]}, $lines[$i][0];
} elsif ($lines[$i][1] == $polylines[-1][0]) {
unshift @{$polylines[-1]}, $lines[$i][0];
} elsif ($lines[$i][0] == $polylines[-1][0]) {
unshift @{$polylines[-1]}, $lines[$i][1];
} else {
next;
}
# line is not available anymore
delete $spare_lines{$next_line_idx};
# add the other point to our polyline and continue walking
push @$polyline, grep $_ ne $last_point_id, @{$skeleton_lines[$next_line_idx]};
splice @lines, $i, 1;
next CYCLE;
}
push @polylines, [ map @$_, shift @lines ];
}
}
@ -209,9 +174,8 @@ sub medial_axis {
# cleanup
$polyline = Slic3r::Geometry::douglas_peucker($polyline, $width / 7);
$polyline = Slic3r::Polyline->new(@$polyline);
if (Slic3r::Geometry::same_point($polyline->first_point, $polyline->last_point)) {
if (Slic3r::Geometry::same_point($polyline->[0], $polyline->[-1])) {
next if @$polyline == 2;
push @result, Slic3r::Polygon->new(@$polyline[0..$#$polyline-1]);
} else {