3DScene _first_selected_object_id_for_variable_layer_height_editing method moved to c++

This commit is contained in:
Enrico Turri 2018-05-28 14:10:02 +02:00
parent 951e8528b4
commit 994222c317
8 changed files with 71 additions and 25 deletions

View file

@ -556,6 +556,12 @@ float GLCanvas3DManager::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas
return (it != m_canvases.end()) ? it->second->get_layers_editing_cursor_z_relative(*it->second) : 0.0f;
}
int GLCanvas3DManager::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_layers_editing_first_selected_object_id(objects_count) : 0.;
}
void GLCanvas3DManager::zoom_to_bed(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);