3DScene _first_selected_object_id_for_variable_layer_height_editing method moved to c++

This commit is contained in:
Enrico Turri 2018-05-28 14:10:02 +02:00
parent 951e8528b4
commit 994222c317
8 changed files with 71 additions and 25 deletions

View file

@ -744,7 +744,7 @@ GLShader* GLCanvas3D::LayersEditing::get_shader()
return m_shader.get_shader();
}
float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas) const
float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
{
const Point& mouse_pos = canvas.get_local_mouse_position();
const Rect& bar_rect = _get_bar_rect_screen(canvas);
@ -760,6 +760,21 @@ float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
-1000.0f;
}
int GLCanvas3D::LayersEditing::get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count)
{
for (const GLVolume* vol : volumes.volumes)
{
if ((vol != nullptr) && vol->selected)
{
int object_id = vol->select_group_id / 1000000;
// Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy.
if (object_id < 10000)
return (object_id >= (int)objects_count) ? -1 : object_id;
}
}
return -1;
}
bool GLCanvas3D::LayersEditing::_is_initialized() const
{
return m_shader.is_initialized();
@ -942,7 +957,7 @@ void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object,
}
}
Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas) const
Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width();
@ -951,7 +966,7 @@ Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas) c
return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0.0f, w, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT);
}
Rect GLCanvas3D::LayersEditing::_get_reset_rect_screen(const GLCanvas3D& canvas) const
Rect GLCanvas3D::LayersEditing::_get_reset_rect_screen(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width();
@ -960,7 +975,7 @@ Rect GLCanvas3D::LayersEditing::_get_reset_rect_screen(const GLCanvas3D& canvas)
return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, w, h);
}
Rect GLCanvas3D::LayersEditing::_get_bar_rect_viewport(const GLCanvas3D& canvas) const
Rect GLCanvas3D::LayersEditing::_get_bar_rect_viewport(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float half_w = 0.5f * (float)cnv_size.get_width();
@ -972,7 +987,7 @@ Rect GLCanvas3D::LayersEditing::_get_bar_rect_viewport(const GLCanvas3D& canvas)
return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom);
}
Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canvas) const
Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float half_w = 0.5f * (float)cnv_size.get_width();
@ -1654,6 +1669,11 @@ float GLCanvas3D::get_layers_editing_cursor_z_relative(const GLCanvas3D& canvas)
return m_layers_editing.get_cursor_z_relative(canvas);
}
int GLCanvas3D::get_layers_editing_first_selected_object_id(unsigned int objects_count) const
{
return (m_volumes != nullptr) ? m_layers_editing.get_first_selected_object_id(*m_volumes, objects_count) : -1;
}
void GLCanvas3D::render_bed() const
{
m_bed.render();