3DScene _first_selected_object_id_for_variable_layer_height_editing method moved to c++

This commit is contained in:
Enrico Turri 2018-05-28 14:10:02 +02:00
parent 951e8528b4
commit 994222c317
8 changed files with 71 additions and 25 deletions

View file

@ -2075,6 +2075,11 @@ float _3DScene::get_layers_editing_cursor_z_relative(wxGLCanvas* canvas)
return s_canvas_mgr.get_layers_editing_cursor_z_relative(canvas);
}
int _3DScene::get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count)
{
return s_canvas_mgr.get_layers_editing_first_selected_object_id(canvas, objects_count);
}
void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
{
s_canvas_mgr.zoom_to_bed(canvas);