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1) Perspective camera set as default camera type
2) Camera type selection added to Preferences dialog
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8 changed files with 30 additions and 16 deletions
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@ -3312,6 +3312,9 @@ void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool foc
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void GLCanvas3D::update_ui_from_settings()
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{
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m_camera.set_type(wxGetApp().app_config->get("use_perspective_camera"));
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m_dirty = true;
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#if ENABLE_RETINA_GL
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const float orig_scaling = m_retina_helper->get_scale_factor();
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