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https://github.com/SoftFever/OrcaSlicer.git
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Extended (and fixed) unit testing to track down (and fix) an issue caused by floating point math that reversed some holes into contours when they should actually be ignored
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parent
fbea5dae8f
commit
98a8c64ed7
3 changed files with 113 additions and 25 deletions
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@ -105,8 +105,28 @@ sub make_surfaces {
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my ($loops) = @_;
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{
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# merge everything
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my $expolygons = union_ex($loops);
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# sometimes the magic of floating point values produces holes outside of any contour;
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# we need to ignore such holes, but Clipper will convert them to contours.
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# so we identify them and remove them manually.
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# get expolygons without holes (candidate for reverse holes detection)
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my @expolygons_without_holes = grep { @$_ == 1 } @$expolygons;
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# remove all holes from such expolygons
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my $diff = diff_ex(
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[ map @$_, @expolygons_without_holes ],
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[ map [ reverse @$_ ], grep !is_counter_clockwise($_), @$loops ],
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);
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# merge resulting holes (true holes) and other expolygons
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$expolygons = [
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(grep { @$_ > 1 } @$expolygons),
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@$diff,
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];
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Slic3r::debugf " %d surface(s) having %d holes detected from %d polylines\n",
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scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops);
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@ -71,14 +71,6 @@ sub make_loops {
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my $sparse_lines = [ map $_->line, grep $_, @lines ];
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# detect closed loops
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if (0) {
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printf "Layer was sliced at z = %f\n", $self->slice_z * $Slic3r::resolution;
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(undef, "lines.svg",
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lines => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @lines ],
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red_lines => [ grep $_->isa('Slic3r::Line::FacetEdge'), @lines ],
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);
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}
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my (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
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@ -332,7 +324,7 @@ sub _facet {
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}
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Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z;
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if ($min_z == $max_z) {
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if (abs($max_z - $min_z) < epsilon) {
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Slic3r::debugf "Facet is horizontal; ignoring\n";
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return;
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}
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@ -375,8 +367,8 @@ sub intersect_facet {
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if (abs($a->[Z] - $b->[Z]) < epsilon && abs($a->[Z] - $z) < epsilon) {
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# edge is horizontal and belongs to the current layer
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my $edge_type = (grep $_->[Z] > $z, @$vertices) ? 'bottom' : 'top';
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($a, $b) = ($b, $a) if $edge_type eq 'bottom';
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my $edge_type = (grep $_->[Z] < $z - epsilon, @$vertices) ? 'top' : 'bottom';
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($a, $b) = ($b, $a) if $edge_type eq 'top';
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push @lines, Slic3r::TriangleMesh::IntersectionLine->new(
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a => [$a->[X], $a->[Y]],
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b => [$b->[X], $b->[Y]],
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@ -429,13 +421,13 @@ sub intersect_facet {
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# connect points:
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return Slic3r::TriangleMesh::IntersectionLine->new(
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a => [$points[A][X], $points[A][Y]],
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b => [$points[B][X], $points[B][Y]],
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a_id => $points[A][2],
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b_id => $points[B][2],
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a => [$points[B][X], $points[B][Y]],
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b => [$points[A][X], $points[A][Y]],
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a_id => $points[B][2],
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b_id => $points[A][2],
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facet_index => $facet_index,
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prev_facet_index => ($points[A][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[A][3]}})[0] || undef : undef),
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next_facet_index => ($points[B][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[B][3]}})[0] || undef : undef),
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prev_facet_index => ($points[B][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[B][3]}})[0] || undef : undef),
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next_facet_index => ($points[A][3] ? +(grep $_ != $facet_index, @{$self->edge_facets->{$points[A][3]}})[0] || undef : undef),
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);
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#printf " intersection points at z = %f: %f,%f - %f,%f\n", $z, map @$_, @intersection_points;
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}
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