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@Vojta request --> change ratio to decimation ratio
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beb38d09ae
commit
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2 changed files with 66 additions and 41 deletions
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@ -37,7 +37,9 @@ private:
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void create_gui_cfg();
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void request_rerender();
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bool m_is_valid_result; // differ what to do in apply
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std::atomic_bool m_is_valid_result; // differ what to do in apply
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std::atomic_bool m_exist_preview; // set when process end
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volatile int m_progress; // percent of done work
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ModelVolume *m_volume; //
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size_t m_obj_index;
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@ -59,20 +61,16 @@ private:
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{
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bool use_count = false;
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// minimal triangle count
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float wanted_percent = 50.f;
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float decimate_ratio = 50.f; // in percent
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uint32_t wanted_count = 0; // initialize by percents
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// maximal quadric error
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float max_error = 1.;
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void update_count(size_t triangle_count)
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{
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wanted_percent = (float) wanted_count / triangle_count * 100.f;
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}
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void update_percent(size_t triangle_count)
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void fix_count_by_ratio(size_t triangle_count)
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{
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wanted_count = static_cast<uint32_t>(
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std::round(triangle_count * wanted_percent / 100.f));
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std::round(triangle_count * (100.f-decimate_ratio) / 100.f));
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}
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} m_configuration;
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@ -84,10 +82,21 @@ private:
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int top_left_width = 100;
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int bottom_left_width = 100;
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int input_width = 100;
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int window_offset = 100;
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int window_offset_x = 100;
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int window_offset_y = 100;
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int window_padding = 0;
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// trunc model name when longer
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int max_char_in_name = 30;
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};
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std::optional<GuiCfg> m_gui_cfg;
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// translations used for calc window size
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const std::string tr_mesh_name;
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const std::string tr_triangles;
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const std::string tr_preview;
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const std::string tr_detail_level;
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const std::string tr_decimate_ratio;
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};
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} // namespace GUI
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