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Move everything into the Slic3r namespace. #1301
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@ -10,6 +10,8 @@ extern "C" {
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#include "Point.hpp"
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namespace Slic3r {
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typedef std::vector<Point> Polygon;
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typedef std::vector<Polygon> Polygons;
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@ -48,4 +50,6 @@ polygon2perl(Polygon& poly) {
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return (SV*)newRV_noinc((SV*)av);
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}
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}
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#endif
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