3DScene's idle even handler moved to c++

This commit is contained in:
Enrico Turri 2018-05-14 14:47:13 +02:00
parent a12e3c1cc9
commit 986630c2dc
4 changed files with 38 additions and 15 deletions

View file

@ -78,6 +78,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context)
return false;
canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); });
canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); });
m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D));