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Hollowing task triggered by the gizmo now spawns a UI job to not block the UI thread
The AABB tree calculation is still done in the UI thread, so it gets blocked for some time
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4d8631fef6
commit
9836533cb3
5 changed files with 125 additions and 72 deletions
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@ -36,7 +36,6 @@ private:
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std::unique_ptr<TriangleMesh> m_cavity_mesh;
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std::unique_ptr<GLVolume> m_volume_with_cavity;
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const TriangleMesh* m_mesh;
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const indexed_triangle_set* m_its;
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mutable const TriangleMesh* m_supports_mesh;
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mutable std::vector<Vec2f> m_triangles;
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mutable std::vector<Vec2f> m_supports_triangles;
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@ -78,6 +77,8 @@ public:
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bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
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void delete_selected_points(bool force = false);
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ClippingPlane get_sla_clipping_plane() const;
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void update_hollowed_mesh(std::unique_ptr<TriangleMesh> mesh);
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void get_hollowing_parameters(TriangleMesh const** object_mesh, float& offset, float& adaptability) const;
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bool is_selection_rectangle_dragging() const { return m_selection_rectangle.is_dragging(); }
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@ -92,7 +93,7 @@ private:
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void render_clipping_plane(const Selection& selection) const;
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bool is_mesh_update_necessary() const;
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void update_mesh();
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void hollow_mesh(float offset = 2.f, float adaptability = 1.f);
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void hollow_mesh();
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bool unsaved_changes() const;
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const TriangleMesh* mesh() const;
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@ -109,7 +110,7 @@ private:
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std::vector<sla::SupportPoint> m_normal_cache; // to restore after discarding changes or undo/redo
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float m_offset = 2.f;
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float m_adaptibility = 1.f;
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float m_adaptability = 1.f;
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float m_clipping_plane_distance = 0.f;
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std::unique_ptr<ClippingPlane> m_clipping_plane;
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