Removed GLU calls from all the gizmos

This commit is contained in:
Lukas Matena 2021-03-12 10:29:17 +01:00
parent 0c7095d807
commit 97b7ef7dc0
12 changed files with 129 additions and 200 deletions

View file

@ -26,20 +26,9 @@ namespace GUI {
GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_quadric(nullptr)
{
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
// using GLU_FILL does not work when the instance's transformation
// contains mirroring (normals are reverted)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
{
}
GLGizmoSlaSupports::~GLGizmoSlaSupports()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
bool GLGizmoSlaSupports::on_init()
{
@ -100,7 +89,7 @@ void GLGizmoSlaSupports::on_render() const
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
if (m_quadric != nullptr && selection.is_from_single_instance())
if (selection.is_from_single_instance())
render_points(selection, false);
m_selection_rectangle.render(m_parent);
@ -114,14 +103,25 @@ void GLGizmoSlaSupports::on_render() const
void GLGizmoSlaSupports::on_render_for_picking() const
{
const Selection& selection = m_parent.get_selection();
glsafe(::glEnable(GL_DEPTH_TEST));
//glsafe(::glEnable(GL_DEPTH_TEST));
render_points(selection, true);
}
void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) const
{
if (!picking)
glsafe(::glEnable(GL_LIGHTING));
size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size();
bool has_points = (cache_size != 0);
bool has_holes = (! m_c->hollowed_mesh()->get_hollowed_mesh()
&& ! m_c->selection_info()->model_object()->sla_drain_holes.empty());
if (! has_points && ! has_holes)
return;
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light");
if (shader)
shader->start_using();
ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
@ -132,8 +132,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
glsafe(::glTranslated(0.0, 0.0, z_shift));
glsafe(::glMultMatrixd(instance_matrix.data()));
float render_color[4];
size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size();
std::array<float, 4> render_color;
for (size_t i = 0; i < cache_size; ++i)
{
const sla::SupportPoint& support_point = m_editing_mode ? m_editing_cache[i].support_point : m_normal_cache[i];
@ -143,34 +142,31 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
continue;
// First decide about the color of the point.
if (picking) {
std::array<float, 4> color = picking_color_component(i);
render_color[0] = color[0];
render_color[1] = color[1];
render_color[2] = color[2];
render_color[3] = color[3];
}
if (picking)
render_color = picking_color_component(i);
else {
render_color[3] = 1.f;
if ((size_t(m_hover_id) == i && m_editing_mode)) { // ignore hover state unless editing mode is active
render_color[0] = 0.f;
render_color[1] = 1.0f;
render_color[2] = 1.0f;
}
if ((size_t(m_hover_id) == i && m_editing_mode)) // ignore hover state unless editing mode is active
render_color = { 0.f, 1.f, 1.f, 1.f };
else { // neigher hover nor picking
bool supports_new_island = m_lock_unique_islands && support_point.is_new_island;
if (m_editing_mode) {
render_color[0] = point_selected ? 1.0f : (supports_new_island ? 0.3f : 0.7f);
render_color[1] = point_selected ? 0.3f : (supports_new_island ? 0.3f : 0.7f);
render_color[2] = point_selected ? 0.3f : (supports_new_island ? 1.0f : 0.7f);
if (point_selected)
render_color = { 1.f, 0.3f, 0.3f, 1.f};
else
if (supports_new_island)
render_color = { 0.3f, 0.3f, 1.f, 1.f };
else
render_color = { 0.7f, 0.7f, 0.7f, 1.f };
}
else
for (unsigned char i=0; i<3; ++i) render_color[i] = 0.5f;
render_color = { 0.5f, 0.5f, 0.5f, 1.f };
}
}
glsafe(::glColor4fv(render_color));
float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f};
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
if (shader && ! picking)
shader->set_uniform("uniform_color", render_color);
else // picking
glsafe(::glColor4fv(render_color.data()));
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
@ -195,33 +191,36 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
const double cone_radius = 0.25; // mm
const double cone_height = 0.75;
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.f, 0.f, support_point.head_front_radius * RenderPointScale));
::gluCylinder(m_quadric, 0., cone_radius, cone_height, 24, 1);
glsafe(::glTranslatef(0.f, 0.f, cone_height + support_point.head_front_radius * RenderPointScale));
glsafe(::glPushMatrix());
glsafe(::glRotated(180., 1., 0., 0.));
glsafe(::glScaled(cone_radius, cone_radius, cone_height));
VBOCone.render();
glsafe(::glPopMatrix());
glsafe(::glTranslatef(0.f, 0.f, cone_height));
::gluDisk(m_quadric, 0.0, cone_radius, 24, 1);
glsafe(::glPopMatrix());
}
::gluSphere(m_quadric, (double)support_point.head_front_radius * RenderPointScale, 24, 12);
glsafe(::glPushMatrix());
double radius = (double)support_point.head_front_radius * RenderPointScale;
glsafe(::glScaled(radius, radius, radius));
VBOSphere.render();
glsafe(::glPopMatrix());
if (vol->is_left_handed())
glFrontFace(GL_CCW);
glsafe(::glPopMatrix());
}
{
// Reset emissive component to zero (the default value)
float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f };
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
}
// Now render the drain holes:
//if (! m_c->has_drilled_mesh()) {
if (! m_c->hollowed_mesh()->get_hollowed_mesh()) {
if (has_holes && ! picking) {
render_color[0] = 0.7f;
render_color[1] = 0.7f;
render_color[2] = 0.7f;
render_color[3] = 0.7f;
glsafe(::glColor4fv(render_color));
if (shader)
shader->set_uniform("uniform_color", render_color);
for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {
if (is_mesh_point_clipped(drain_hole.pos.cast<double>()))
continue;
@ -242,12 +241,8 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
glsafe(::glPushMatrix());
glsafe(::glTranslated(0., 0., -drain_hole.height));
::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength, 24, 1);
glsafe(::glTranslated(0., 0., drain_hole.height + sla::HoleStickOutLength));
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
glsafe(::glTranslated(0., 0., -drain_hole.height - sla::HoleStickOutLength));
glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f));
::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1);
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));
VBOCylinder.render();
glsafe(::glPopMatrix());
if (vol->is_left_handed())
@ -256,9 +251,6 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
}
}
if (!picking)
glsafe(::glDisable(GL_LIGHTING));
glsafe(::glPopMatrix());
}