Fix normal direction when exporting STL (#6406)

The export function does not depend on Model/ModelObject::mesh() family of functions,
changing them might break the already too brittle code.
This commit is contained in:
Lukas Matena 2021-04-26 19:56:28 +02:00
parent d1cfdcb49e
commit 978b359492
6 changed files with 42 additions and 26 deletions

View file

@ -357,10 +357,14 @@ void TriangleMesh::transform(const Transform3d& t, bool fix_left_handed)
its_transform(its, t);
if (fix_left_handed && t.matrix().block(0, 0, 3, 3).determinant() < 0.) {
// Left handed transformation is being applied. It is a good idea to flip the faces and their normals.
this->repair(false);
stl_reverse_all_facets(&stl);
this->its.clear();
this->require_shared_vertices();
// As for the assert: the repair function would fix the normals, reversing would
// break them again. The caller should provide a mesh that does not need repair.
// The repair call is left here so things don't break more than they were.
assert(this->repaired);
this->repair(false);
stl_reverse_all_facets(&stl);
this->its.clear();
this->require_shared_vertices();
}
}
@ -369,11 +373,12 @@ void TriangleMesh::transform(const Matrix3d& m, bool fix_left_handed)
stl_transform(&stl, m);
its_transform(its, m);
if (fix_left_handed && m.determinant() < 0.) {
// Left handed transformation is being applied. It is a good idea to flip the faces and their normals.
// See comments in function above.
assert(this->repaired);
this->repair(false);
stl_reverse_all_facets(&stl);
this->its.clear();
this->require_shared_vertices();
this->its.clear();
this->require_shared_vertices();
}
}