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Fix normal direction when exporting STL (#6406)
The export function does not depend on Model/ModelObject::mesh() family of functions, changing them might break the already too brittle code.
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6 changed files with 42 additions and 26 deletions
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@ -289,8 +289,6 @@ public:
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TriangleMesh raw_mesh() const;
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// The same as above, but producing a lightweight indexed_triangle_set.
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indexed_triangle_set raw_indexed_triangle_set() const;
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// Non-transformed (non-rotated, non-scaled, non-translated) sum of all object volumes.
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TriangleMesh full_raw_mesh() const;
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// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
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// This bounding box is only used for the actual slicing.
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const BoundingBoxf3& raw_bounding_box() const;
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