Removed obsolete code from GCodeViewer

(cherry picked from commit prusa3d/PrusaSlicer@033bee6431)
This commit is contained in:
enricoturri1966 2023-10-27 09:40:39 +08:00 committed by Noisyfox
parent 63272a9df8
commit 96c8c11030
2 changed files with 8 additions and 86 deletions

View file

@ -293,7 +293,6 @@ class GCodeViewer
{
enum class ERenderPrimitiveType : unsigned char
{
Point,
Line,
Triangle,
InstancedModel,
@ -334,7 +333,6 @@ class GCodeViewer
unsigned int max_vertices_per_segment() const {
switch (render_primitive_type)
{
case ERenderPrimitiveType::Point: { return 1; }
case ERenderPrimitiveType::Line: { return 2; }
case ERenderPrimitiveType::Triangle: { return 8; }
default: { return 0; }
@ -346,7 +344,6 @@ class GCodeViewer
unsigned int indices_per_segment() const {
switch (render_primitive_type)
{
case ERenderPrimitiveType::Point: { return 1; }
case ERenderPrimitiveType::Line: { return 2; }
case ERenderPrimitiveType::Triangle: { return 30; } // 3 indices x 10 triangles
default: { return 0; }
@ -356,7 +353,6 @@ class GCodeViewer
unsigned int max_indices_per_segment() const {
switch (render_primitive_type)
{
case ERenderPrimitiveType::Point: { return 1; }
case ERenderPrimitiveType::Line: { return 2; }
case ERenderPrimitiveType::Triangle: { return 36; } // 3 indices x 12 triangles
default: { return 0; }
@ -367,7 +363,6 @@ class GCodeViewer
bool has_data() const {
switch (render_primitive_type)
{
case ERenderPrimitiveType::Point:
case ERenderPrimitiveType::Line:
case ERenderPrimitiveType::Triangle: {
return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
@ -536,7 +531,6 @@ Range layer_duration_log;
int64_t refresh_time{ 0 };
int64_t refresh_paths_time{ 0 };
// opengl calls
int64_t gl_multi_points_calls_count{ 0 };
int64_t gl_multi_lines_calls_count{ 0 };
int64_t gl_multi_triangles_calls_count{ 0 };
int64_t gl_triangles_calls_count{ 0 };
@ -579,7 +573,6 @@ Range layer_duration_log;
}
void reset_opengl() {
gl_multi_points_calls_count = 0;
gl_multi_lines_calls_count = 0;
gl_multi_triangles_calls_count = 0;
gl_triangles_calls_count = 0;