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	Single volume selection from scene to object list
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -1209,13 +1209,13 @@ void ObjectList::update_selections() | |||
|     auto& selection = _3DScene::get_canvas(wxGetApp().canvas3D())->get_selection(); | ||||
|     wxDataViewItemArray sels; | ||||
| 
 | ||||
|     if (selection.is_single_full_object()) { | ||||
|     if (selection.is_single_full_object() || selection.is_single_volume() || selection.is_multiple_volume()) { | ||||
|         for (auto idx : selection.get_volume_idxs()) { | ||||
|             const auto gl_vol = selection.get_volume(idx); | ||||
|             sels.Add(m_objects_model->GetItemByVolumeId(gl_vol->object_idx(), gl_vol->volume_idx())); | ||||
|         } | ||||
|     } | ||||
|     else if (selection.is_single_full_instance()) { | ||||
|     else if (selection.is_single_full_instance() || selection.is_multiple_full_instance()) { | ||||
|         for (auto idx : selection.get_instance_idxs()) {             | ||||
|             sels.Add(m_objects_model->GetItemByInstanceId(selection.get_object_idx(), idx)); | ||||
|         } | ||||
|  |  | |||
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	 YuSanka
						YuSanka