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Support / seam / MMU painting serialization / deserialization:
Changed the serialization structure std::map<int, std::vector<bool>> to a significantly more compact std::pair<std::vector<std::pair<int, int>>, std::vector<bool>> Such change shall significantly improve efficiency of Undo / Redo stack.
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5 changed files with 56 additions and 43 deletions
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@ -54,12 +54,12 @@ public:
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// Remove all unnecessary data.
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void garbage_collect();
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// Store the division trees in compact form (a long stream of
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// bits for each triangle of the original mesh).
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std::map<int, std::vector<bool>> serialize() const;
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// Store the division trees in compact form (a long stream of bits for each triangle of the original mesh).
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// First vector contains pairs of (triangle index, first bit in the second vector).
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std::pair<std::vector<std::pair<int, int>>, std::vector<bool>> serialize() const;
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// Load serialized data. Assumes that correct mesh is loaded.
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void deserialize(const std::map<int, std::vector<bool>> data, const EnforcerBlockerType init_state = EnforcerBlockerType{0});
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void deserialize(const std::pair<std::vector<std::pair<int, int>>, std::vector<bool>> &data, const EnforcerBlockerType init_state = EnforcerBlockerType{0});
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// For all triangles, remove the flag indicating that the triangle was selected by seed fill.
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void seed_fill_unselect_all_triangles();
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