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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-16 03:07:55 -06:00
Rewrote Fill2.pm to C++, deleted Perl infills for good.
Removed dependency on Perl Math::PlanePath module. Fixed compilation with Visual Studio and SLIC3R_DEBUG: Visual Studio older than 2015 does not support the prinf type specifier %zu. Use %Iu instead. C++11 move semantics enabled.
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49 changed files with 628 additions and 1803 deletions
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@ -119,7 +119,7 @@ LayerRegion::process_external_surfaces(const Layer* lower_layer)
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);
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#ifdef SLIC3R_DEBUG
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printf("Processing bridge at layer %zu:\n", this->layer()->id();
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printf("Processing bridge at layer " PRINTF_ZU ":\n", this->layer()->id();
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#endif
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if (bd.detect_angle()) {
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@ -257,7 +257,7 @@ LayerRegion::process_external_surfaces(const Layer* lower_layer)
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this->flow(frInfill, this->layer()->height, true).scaled_width()
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);
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#ifdef SLIC3R_DEBUG
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printf("Processing bridge at layer %zu:\n", this->layer()->id();
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printf("Processing bridge at layer " PRINTF_ZU ":\n", this->layer()->id());
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#endif
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if (bd.detect_angle()) {
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surface.bridge_angle = bd.angle;
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